以下是 Canvas三角图形背景生成器代码 的示例演示效果:
部分效果截图1:
部分效果截图2:
HTML代码(index.html):
<!DOCTYPE html>
<html >
<head>
<meta charset="UTF-8">
<title>Canvas三角图形背景生成器代码 </title>
<link rel="stylesheet" href="css/style.css">
</head>
<body>
<div id="container" class="container">
<div id="output" class="container"></div>
</div>
<div id="controls" class="controls"></div>
<script src="js/index.js"></script>
</body>
</html>
JS代码(index.js):
var Delaunay;
(function(){
"use strict";
var EPSILON = 1.0 / 1048576.0;
function supertriangle(vertices){
var xmin = Number.POSITIVE_INFINITY,ymin = Number.POSITIVE_INFINITY,xmax = Number.NEGATIVE_INFINITY,ymax = Number.NEGATIVE_INFINITY,i,dx,dy,dmax,xmid,ymid;
for(i = vertices.length;
i--;
){
if(vertices[i][0] < xmin) xmin = vertices[i][0];
if(vertices[i][0] > xmax) xmax = vertices[i][0];
if(vertices[i][1] < ymin) ymin = vertices[i][1];
if(vertices[i][1] > ymax) ymax = vertices[i][1];
}
dx = xmax - xmin;
dy = ymax - ymin;
dmax = Math.max(dx,dy);
xmid = xmin + dx * 0.5;
ymid = ymin + dy * 0.5;
return [ [xmid - 20 * dmax,ymid - dmax],[xmid,ymid + 20 * dmax],[xmid + 20 * dmax,ymid - dmax] ];
}
function circumcircle(vertices,i,j,k){
var x1 = vertices[i][0],y1 = vertices[i][1],x2 = vertices[j][0],y2 = vertices[j][1],x3 = vertices[k][0],y3 = vertices[k][1],fabsy1y2 = Math.abs(y1 - y2),fabsy2y3 = Math.abs(y2 - y3),xc,yc,m1,m2,mx1,mx2,my1,my2,dx,dy;
/* Check for coincident points */
if(fabsy1y2 < EPSILON && fabsy2y3 < EPSILON) throw new Error("Eek! Coincident points!");
if(fabsy1y2 < EPSILON){
m2 = -((x3 - x2) / (y3 - y2));
mx2 = (x2 + x3) / 2.0;
my2 = (y2 + y3) / 2.0;
xc = (x2 + x1) / 2.0;
yc = m2 * (xc - mx2) + my2;
}
else if(fabsy2y3 < EPSILON){
m1 = -((x2 - x1) / (y2 - y1));
mx1 = (x1 + x2) / 2.0;
my1 = (y1 + y2) / 2.0;
xc = (x3 + x2) / 2.0;
yc = m1 * (xc - mx1) + my1;
}
else{
m1 = -((x2 - x1) / (y2 - y1));
m2 = -((x3 - x2) / (y3 - y2));
mx1 = (x1 + x2) / 2.0;
mx2 = (x2 + x3) / 2.0;
my1 = (y1 + y2) / 2.0;
my2 = (y2 + y3) / 2.0;
xc = (m1 * mx1 - m2 * mx2 + my2 - my1) / (m1 - m2);
yc = (fabsy1y2 > fabsy2y3) ? m1 * (xc - mx1) + my1:m2 * (xc - mx2) + my2;
}
dx = x2 - xc;
dy = y2 - yc;
return{
i:i,j:j,k:k,x:xc,y:yc,r:dx * dx + dy * dy}
;
}
function dedup(edges){
var i,j,a,b,m,n;
for(j = edges.length;
j;
){
b = edges[--j];
a = edges[--j];
for(i = j;
i;
){
n = edges[--i];
m = edges[--i];
if((a === m && b === n) || (a === n && b === m)){
edges.splice(j,2);
edges.splice(i,2);
break;
}
}
}
}
Delaunay ={
triangulate:function(vertices,key){
var n = vertices.length,i,j,indices,st,open,closed,edges,dx,dy,a,b,c;
/* Bail if there aren't enough vertices to form any triangles. */
if(n < 3) return [];
/* Slice out the actual vertices from the passed objects. (Duplicate the * array even if we don't,though,since we need to make a supertriangle * later on!) */
vertices = vertices.slice(0);
if(key) for(i = n;
i--;
) vertices[i] = vertices[i][key];
/* Make an array of indices into the vertex array,sorted by the * vertices' x-position. */
indices = new Array(n);
for(i = n;
i--;
) indices[i] = i;
indices.sort(function(i,j){
return vertices[j][0] - vertices[i][0];
}
);
/* Next,find the vertices of the supertriangle (which contains all other * triangles),and append them onto the end of a (copy of) the vertex * array. */
st = supertriangle(vertices);
vertices.push(st[0],st[1],st[2]);
/* Initialize the open list (containing the supertriangle and nothing * else) and the closed list (which is empty since we havn't processed * any triangles yet). */
open = [circumcircle(vertices,n + 0,n + 1,n + 2)];
closed = [];
edges = [];
/* Incrementally add each vertex to the mesh. */
for(i = indices.length;
i--;
edges.length = 0){
c = indices[i];
/* For each open triangle,check to see if the current point is * inside it's circumcircle. If it is,remove the triangle and add * it's edges to an edge list. */
for(j = open.length;
j--;
){
/* If this point is to the right of this triangle's circumcircle,* then this triangle should never get checked again. Remove it * from the open list,add it to the closed list,and skip. */
dx = vertices[c][0] - open[j].x;
if(dx > 0.0 && dx * dx > open[j].r){
closed.push(open[j]);
open.splice(j,1);
continue;
}
/* If we're outside the circumcircle,skip this triangle. */
dy = vertices[c][1] - open[j].y;
if(dx * dx + dy * dy - open[j].r > EPSILON) continue;
/* Remove the triangle and add it's edges to the edge list. */
edges.push( open[j].i,open[j].j,open[j].j,open[j].k,open[j].k,open[j].i );
open.splice(j,1);
}
/* Remove any doubled edges. */
dedup(edges);
/* Add a new triangle for each edge. */
for(j = edges.length;
j;
){
b = edges[--j];
a = edges[--j];
open.push(circumcircle(vertices,a,b,c));
}
}
/* Copy any remaining open triangles to the closed list,and then * remove any triangles that share a vertex with the supertriangle,* building a list of triplets that represent triangles. */
for(i = open.length;
i--;
) closed.push(open[i]);
open.length = 0;
for(i = closed.length;
i--;
) if(closed[i].i < n && closed[i].j < n && closed[i].k < n) open.push(closed[i].i,closed[i].j,closed[i].k);
/* Yay,we're done! */
return open;
}
,contains:function(tri,p){
/* Bounding box test first,for quick rejections. */
if((p[0] < tri[0][0] && p[0] < tri[1][0] && p[0] < tri[2][0]) || (p[0] > tri[0][0] && p[0] > tri[1][0] && p[0] > tri[2][0]) || (p[1] < tri[0][1] && p[1] < tri[1][1] && p[1] < tri[2][1]) || (p[1] > tri[0][1] && p[1] > tri[1][1] && p[1] > tri[2][1])) return null;
var a = tri[1][0] - tri[0][0],b = tri[2][0] - tri[0][0],c = tri[1][1] - tri[0][1],d = tri[2][1] - tri[0][1],i = a * d - b * c;
/* Degenerate tri. */
if(i === 0.0) return null;
var u = (d * (p[0] - tri[0][0]) - b * (p[1] - tri[0][1])) / i,v = (a * (p[1] - tri[0][1]) - c * (p[0] - tri[0][0])) / i;
/* If we're outside the tri,fail. */
if(u < 0.0 || v < 0.0 || (u + v) > 1.0) return null;
return [u,v];
}
}
;
if(typeof module !== "undefined") module.exports = Delaunay;
}
)();
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/** * Defines the Flat Surface Shader namespace for all the awesomeness to exist upon. * @author Matthew Wagerfield */
FSS ={
FRONT:0,BACK:1,DOUBLE:2,SVGNS:'http://www.w3.org/2000/svg'}
;
/** * @class Array * @author Matthew Wagerfield */
FSS.Array = typeof Float32Array === 'function' ? Float32Array:Array;
/** * @class Utils * @author Matthew Wagerfield */
FSS.Utils ={
isNumber:function(value){
return !isNaN(parseFloat(value)) && isFinite(value);
}
}
;
/** * Request Animation Frame Polyfill. * @author Paul Irish * @see https://gist.github.com/paulirish/1579671 */
(function(){
var lastTime = 0;
var vendors = ['ms','moz','webkit','o'];
for(var x = 0;
x < vendors.length && !window.requestAnimationFrame;
++x){
window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame'];
window.cancelAnimationFrame = window[vendors[x]+'CancelAnimationFrame'] || window[vendors[x]+'CancelRequestAnimationFrame'];
}
if (!window.requestAnimationFrame){
window.requestAnimationFrame = function(callback,element){
var currentTime = new Date().getTime();
var timeToCall = Math.max(0,16 - (currentTime - lastTime));
var id = window.setTimeout(function(){
callback(currentTime + timeToCall);
}
,timeToCall);
lastTime = currentTime + timeToCall;
return id;
}
;
}
if (!window.cancelAnimationFrame){
window.cancelAnimationFrame = function(id){
clearTimeout(id);
}
;
}
}
());
/** * @object Math Augmentation * @author Matthew Wagerfield */
Math.PIM2 = Math.PI*2;
Math.PID2 = Math.PI/2;
Math.randomInRange = function(min,max){
return min + (max - min) * Math.random();
}
;
Math.clamp = function(value,min,max){
value = Math.max(value,min);
value = Math.min(value,max);
return value;
}
;
/** * @object Vector3 * @author Matthew Wagerfield */
FSS.Vector3 ={
create:function(x,y,z){
var vector = new FSS.Array(3);
this.set(vector,x,y,z);
return vector;
}
,clone:function(a){
var vector = this.create();
this.copy(vector,a);
return vector;
}
,set:function(target,x,y,z){
target[0] = x || 0;
target[1] = y || 0;
target[2] = z || 0;
return this;
}
,setX:function(target,x){
target[0] = x || 0;
return this;
}
,setY:function(target,y){
target[1] = y || 0;
return this;
}
,setZ:function(target,z){
target[2] = z || 0;
return this;
}
,copy:function(target,a){
target[0] = a[0];
target[1] = a[1];
target[2] = a[2];
return this;
}
,add:function(target,a){
target[0] += a[0];
target[1] += a[1];
target[2] += a[2];
return this;
}
,addVectors:function(target,a,b){
target[0] = a[0] + b[0];
target[1] = a[1] + b[1];
target[2] = a[2] + b[2];
return this;
}
,addScalar:function(target,s){
target[0] += s;
target[1] += s;
target[2] += s;
return this;
}
,subtract:function(target,a){
target[0] -= a[0];
target[1] -= a[1];
target[2] -= a[2];
return this;
}
,subtractVectors:function(target,a,b){
target[0] = a[0] - b[0];
target[1] = a[1] - b[1];
target[2] = a[2] - b[2];
return this;
}
,subtractScalar:function(target,s){
target[0] -= s;
target[1] -= s;
target[2] -= s;
return this;
}
,multiply:function(target,a){
target[0] *= a[0];
target[1] *= a[1];
target[2] *= a[2];
return this;
}
,multiplyVectors:function(target,a,b){
target[0] = a[0] * b[0];
target[1] = a[1] * b[1];
target[2] = a[2] * b[2];
return this;
}
,multiplyScalar:function(target,s){
target[0] *= s;
target[1] *= s;
target[2] *= s;
return this;
}
,divide:function(target,a){
target[0] /= a[0];
target[1] /= a[1];
target[2] /= a[2];
return this;
}
,divideVectors:function(target,a,b){
target[0] = a[0] / b[0];
target[1] = a[1] / b[1];
target[2] = a[2] / b[2];
return this;
}
,divideScalar:function(target,s){
if (s !== 0){
target[0] /= s;
target[1] /= s;
target[2] /= s;
}
else{
target[0] = 0;
target[1] = 0;
target[2] = 0;
}
return this;
}
,cross:function(target,a){
var x = target[0];
var y = target[1];
var z = target[2];
target[0] = y*a[2] - z*a[1];
target[1] = z*a[0] - x*a[2];
target[2] = x*a[1] - y*a[0];
return this;
}
,crossVectors:function(target,a,b){
target[0] = a[1]*b[2] - a[2]*b[1];
target[1] = a[2]*b[0] - a[0]*b[2];
target[2] = a[0]*b[1] - a[1]*b[0];
return this;
}
,min:function(target,value){
if (target[0] < value){
target[0] = value;
}
if (target[1] < value){
target[1] = value;
}
if (target[2] < value){
target[2] = value;
}
return this;
}
,max:function(target,value){
if (target[0] > value){
target[0] = value;
}
if (target[1] > value){
target[1] = value;
}
if (target[2] > value){
target[2] = value;
}
return this;
}
,clamp:function(target,min,max){
this.min(target,min);
this.max(target,max);
return this;
}
,limit:function(target,min,max){
var length = this.length(target);
if (min !== null && length < min){
this.setLength(target,min);
}
else if (max !== null && length > max){
this.setLength(target,max);
}
return this;
}
,dot:function(a,b){
return a[0]*b[0] + a[1]*b[1] + a[2]*b[2];
}
,normalise:function(target){
return this.divideScalar(target,this.length(target));
}
,negate:function(target){
return this.multiplyScalar(target,-1);
}
,distanceSquared:function(a,b){
var dx = a[0] - b[0];
var dy = a[1] - b[1];
var dz = a[2] - b[2];
return dx*dx + dy*dy + dz*dz;
}
,distance:function(a,b){
return Math.sqrt(this.distanceSquared(a,b));
}
,lengthSquared:function(a){
return a[0]*a[0] + a[1]*a[1] + a[2]*a[2];
}
,length:function(a){
return Math.sqrt(this.lengthSquared(a));
}
,setLength:function(target,l){
var length = this.length(target);
if (length !== 0 && l !== length){
this.multiplyScalar(target,l / length);
}
return this;
}
}
;
/** * @object Vector4 * @author Matthew Wagerfield */
FSS.Vector4 ={
create:function(x,y,z,w){
var vector = new FSS.Array(4);
this.set(vector,x,y,z);
return vector;
}
,set:function(target,x,y,z,w){
target[0] = x || 0;
target[1] = y || 0;
target[2] = z || 0;
target[3] = w || 0;
return this;
}
,setX:function(target,x){
target[0] = x || 0;
return this;
}
,setY:function(target,y){
target[1] = y || 0;
return this;
}
,setZ:function(target,z){
target[2] = z || 0;
return this;
}
,setW:function(target,w){
target[3] = w || 0;
return this;
}
,add:function(target,a){
target[0] += a[0];
target[1] += a[1];
target[2] += a[2];
target[3] += a[3];
return this;
}
,multiplyVectors:function(target,a,b){
target[0] = a[0] * b[0];
target[1] = a[1] * b[1];
target[2] = a[2] * b[2];
target[3] = a[3] * b[3];
return this;
}
,multiplyScalar:function(target,s){
target[0] *= s;
target[1] *= s;
target[2] *= s;
target[3] *= s;
return this;
}
,min:function(target,value){
if (target[0] < value){
target[0] = value;
}
if (target[1] < value){
target[1] = value;
}
if (target[2] < value){
target[2] = value;
}
if (target[3] < value){
target[3] = value;
}
return this;
}
,max:function(target,value){
if (target[0] > value){
target[0] = value;
}
if (target[1] > value){
target[1] = value;
}
if (target[2] > value){
target[2] = value;
}
if (target[3] > value){
target[3] = value;
}
return this;
}
,clamp:function(target,min,max){
this.min(target,min);
this.max(target,max);
return this;
}
}
;
/** * @class Color * @author Matthew Wagerfield */
FSS.Color = function(hex,opacity){
this.rgba = FSS.Vector4.create();
this.hex = hex || '#000000';
this.opacity = FSS.Utils.isNumber(opacity) ? opacity:1;
this.set(this.hex,this.opacity);
}
;
FSS.Color.prototype ={
set:function(hex,opacity){
hex = hex.replace('#','');
var size = hex.length / 3;
this.rgba[0] = parseInt(hex.substring(size*0,size*1),16) / 255;
this.rgba[1] = parseInt(hex.substring(size*1,size*2),16) / 255;
this.rgba[2] = parseInt(hex.substring(size*2,size*3),16) / 255;
this.rgba[3] = FSS.Utils.isNumber(opacity) ? opacity:this.rgba[3];
return this;
}
,hexify:function(channel){
var hex = Math.ceil(channel*255).toString(16);
if (hex.length === 1){
hex = '0' + hex;
}
return hex;
}
,format:function(){
var r = this.hexify(this.rgba[0]);
var g = this.hexify(this.rgba[1]);
var b = this.hexify(this.rgba[2]);
this.hex = '#' + r + g + b;
return this.hex;
}
}
;
/** * @class Object * @author Matthew Wagerfield */
FSS.Object = function(){
this.position = FSS.Vector3.create();
}
;
FSS.Object.prototype ={
setPosition:function(x,y,z){
FSS.Vector3.set(this.position,x,y,z);
return this;
}
}
;
/** * @class Light * @author Matthew Wagerfield */
FSS.Light = function(ambient,diffuse){
FSS.Object.call(this);
this.ambient = new FSS.Color(ambient || '#FFFFFF');
this.diffuse = new FSS.Color(diffuse || '#FFFFFF');
this.ray = FSS.Vector3.create();
}
;
FSS.Light.prototype = Object.create(FSS.Object.prototype);
/** * @class Vertex * @author Matthew Wagerfield */
FSS.Vertex = function(x,y,z){
this.position = FSS.Vector3.create(x,y,z);
}
;
FSS.Vertex.prototype ={
setPosition:function(x,y,z){
FSS.Vector3.set(this.position,x,y,z);
return this;
}
}
;
/** * @class Triangle * @author Matthew Wagerfield */
FSS.Triangle = function(a,b,c){
this.a = a || new FSS.Vertex();
this.b = b || new FSS.Vertex();
this.c = c || new FSS.Vertex();
this.vertices = [this.a,this.b,this.c];
this.u = FSS.Vector3.create();
this.v = FSS.Vector3.create();
this.centroid = FSS.Vector3.create();
this.normal = FSS.Vector3.create();
this.color = new FSS.Color();
this.polygon = document.createElementNS(FSS.SVGNS,'polygon');
this.polygon.setAttributeNS(null,'stroke-linejoin','round');
this.polygon.setAttributeNS(null,'stroke-miterlimit','1');
this.polygon.setAttributeNS(null,'stroke-width','1');
this.computeCentroid();
this.computeNormal();
}
;
FSS.Triangle.prototype ={
computeCentroid:function(){
this.centroid[0] = this.a.position[0] + this.b.position[0] + this.c.position[0];
this.centroid[1] = this.a.position[1] + this.b.position[1] + this.c.position[1];
this.centroid[2] = this.a.position[2] + this.b.position[2] + this.c.position[2];
FSS.Vector3.divideScalar(this.centroid,3);
return this;
}
,computeNormal:function(){
FSS.Vector3.subtractVectors(this.u,this.b.position,this.a.position);
FSS.Vector3.subtractVectors(this.v,this.c.position,this.a.position);
FSS.Vector3.crossVectors(this.normal,this.u,this.v);
FSS.Vector3.normalise(this.normal);
return this;
}
}
;
/** * @class Geometry * @author Matthew Wagerfield */
FSS.Geometry = function(){
this.vertices = [];
this.triangles = [];
this.dirty = false;
}
;
FSS.Geometry.prototype ={
update:function(){
if (this.dirty){
var t,triangle;
for (t = this.triangles.length - 1;
t >= 0;
t--){
triangle = this.triangles[t];
triangle.computeCentroid();
triangle.computeNormal();
}
this.dirty = false;
}
return this;
}
}
;
/** * @class Plane * @author Matthew Wagerfield,modified by Maksim Surguy to implement Delaunay triangulation */
FSS.Plane = function(width,height,howmany){
FSS.Geometry.call(this);
this.width = width || 100;
this.height = height || 100;
// Cache Variables var x,y,vertices = new Array(howmany);
offsetX = this.width * -0.5,offsetY = this.height * 0.5;
for(i = vertices.length;
i--;
){
x = offsetX + Math.random()*width;
y = offsetY - Math.random()*height;
vertices[i] = [x,y];
}
// Generate additional points on the perimeter so that there are no holes in the pattern vertices.push([offsetX,offsetY]);
vertices.push([offsetX + width/2,offsetY]);
vertices.push([offsetX + width,offsetY]);
vertices.push([offsetX + width,offsetY - height/2]);
vertices.push([offsetX + width,offsetY - height]);
vertices.push([offsetX + width/2,offsetY - height]);
vertices.push([offsetX,offsetY - height]);
vertices.push([offsetX,offsetY - height/2]);
// Generate additional randomly placed points on the perimeter for (var i = 6;
i >= 0;
i--){
vertices.push([ offsetX + Math.random()*width,offsetY]);
vertices.push([ offsetX,offsetY - Math.random()*height]);
vertices.push([ offsetX + width,offsetY - Math.random()*height]);
vertices.push([ offsetX + Math.random()*width,offsetY-height]);
}
// Create an array of triangulated coordinates from our vertices var triangles = Delaunay.triangulate(vertices);
for(i = triangles.length;
i;
){
--i;
var p1 = [Math.ceil(vertices[triangles[i]][0]),Math.ceil(vertices[triangles[i]][1])];
--i;
var p2 = [Math.ceil(vertices[triangles[i]][0]),Math.ceil(vertices[triangles[i]][1])];
--i;
var p3 = [Math.ceil(vertices[triangles[i]][0]),Math.ceil(vertices[triangles[i]][1])];
t1 = new FSS.Triangle(new FSS.Vertex(p1[0],p1[1]),new FSS.Vertex(p2[0],p2[1]),new FSS.Vertex(p3[0],p3[1]));
this.triangles.push(t1);
}
}
;
FSS.Plane.prototype = Object.create(FSS.Geometry.prototype);
/** * @class Material * @author Matthew Wagerfield */
FSS.Material = function(ambient,diffuse){
this.ambient = new FSS.Color(ambient || '#444444');
this.diffuse = new FSS.Color(diffuse || '#FFFFFF');
this.slave = new FSS.Color();
}
;
/** * @class Mesh * @author Matthew Wagerfield */
FSS.Mesh = function(geometry,material){
FSS.Object.call(this);
this.geometry = geometry || new FSS.Geometry();
this.material = material || new FSS.Material();
this.side = FSS.FRONT;
this.visible = true;
}
;
FSS.Mesh.prototype = Object.create(FSS.Object.prototype);
FSS.Mesh.prototype.update = function(lights,calculate){
var t,triangle,l,light,illuminance;
// Update Geometry this.geometry.update();
// Calculate the triangle colors if (calculate){
// Iterate through Triangles for (t = this.geometry.triangles.length - 1;
t >= 0;
t--){
triangle = this.geometry.triangles[t];
// Reset Triangle Color FSS.Vector4.set(triangle.color.rgba);
// Iterate through Lights for (l = lights.length - 1;
l >= 0;
l--){
light = lights[l];
// Calculate Illuminance FSS.Vector3.subtractVectors(light.ray,light.position,triangle.centroid);
FSS.Vector3.normalise(light.ray);
illuminance = FSS.Vector3.dot(triangle.normal,light.ray);
if (this.side === FSS.FRONT){
illuminance = Math.max(illuminance,0);
}
else if (this.side === FSS.BACK){
illuminance = Math.abs(Math.min(illuminance,0));
}
else if (this.side === FSS.DOUBLE){
illuminance = Math.max(Math.abs(illuminance),0);
}
// Calculate Ambient Light FSS.Vector4.multiplyVectors(this.material.slave.rgba,this.material.ambient.rgba,light.ambient.rgba);
FSS.Vector4.add(triangle.color.rgba,this.material.slave.rgba);
// Calculate Diffuse Light FSS.Vector4.multiplyVectors(this.material.slave.rgba,this.material.diffuse.rgba,light.diffuse.rgba);
FSS.Vector4.multiplyScalar(this.material.slave.rgba,illuminance);
FSS.Vector4.add(triangle.color.rgba,this.material.slave.rgba);
}
// Clamp & Format Color FSS.Vector4.clamp(triangle.color.rgba,0,1);
}
}
return this;
}
;
/** * @class Scene * @author Matthew Wagerfield */
FSS.Scene = function(){
this.meshes = [];
this.lights = [];
}
;
FSS.Scene.prototype ={
add:function(object){
if (object instanceof FSS.Mesh && !~this.meshes.indexOf(object)){
this.meshes.push(object);
}
else if (object instanceof FSS.Light && !~this.lights.indexOf(object)){
this.lights.push(object);
}
return this;
}
,remove:function(object){
if (object instanceof FSS.Mesh && ~this.meshes.indexOf(object)){
this.meshes.splice(this.meshes.indexOf(object),1);
}
else if (object instanceof FSS.Light && ~this.lights.indexOf(object)){
this.lights.splice(this.lights.indexOf(object),1);
}
return this;
}
}
;
/** * @class Renderer * @author Matthew Wagerfield */
FSS.Renderer = function(){
this.width = 0;
this.height = 0;
this.halfWidth = 0;
this.halfHeight = 0;
}
;
FSS.Renderer.prototype ={
setSize:function(width,height){
if (this.width === width && this.height === height) return;
this.width = width;
this.height = height;
this.halfWidth = this.width * 0.5;
this.halfHeight = this.height * 0.5;
return this;
}
,clear:function(){
return this;
}
,render:function(scene){
return this;
}
}
;
/** * @class Canvas Renderer * @author Matthew Wagerfield */
FSS.CanvasRenderer = function(){
FSS.Renderer.call(this);
this.element = document.createElement('canvas');
this.element.style.display = 'block';
this.context = this.element.getContext('2d');
this.setSize(this.element.width,this.element.height);
}
;
FSS.CanvasRenderer.prototype = Object.create(FSS.Renderer.prototype);
FSS.CanvasRenderer.prototype.setSize = function(width,height){
FSS.Renderer.prototype.setSize.call(this,width,height);
this.element.width = width;
this.element.height = height;
this.context.setTransform(1,0,0,-1,this.halfWidth,this.halfHeight);
return this;
}
;
FSS.CanvasRenderer.prototype.clear = function(){
FSS.Renderer.prototype.clear.call(this);
this.context.clearRect(-this.halfWidth,-this.halfHeight,this.width,this.height);
return this;
}
;
FSS.CanvasRenderer.prototype.render = function(scene){
FSS.Renderer.prototype.render.call(this,scene);
var m,mesh,t,triangle,color;
// Clear Context this.clear();
// Configure Context this.context.lineJoin = 'round';
this.context.lineWidth = 1;
// Update Meshes for (m = scene.meshes.length - 1;
m >= 0;
m--){
mesh = scene.meshes[m];
if (mesh.visible){
mesh.update(scene.lights,true);
// Render Triangles for (t = mesh.geometry.triangles.length - 1;
t >= 0;
t--){
triangle = mesh.geometry.triangles[t];
color = triangle.color.format();
this.context.beginPath();
this.context.moveTo(triangle.a.position[0],triangle.a.position[1]);
this.context.lineTo(triangle.b.position[0],triangle.b.position[1]);
this.context.lineTo(triangle.c.position[0],triangle.c.position[1]);
this.context.closePath();
this.context.strokeStyle = color;
this.context.fillStyle = color;
this.context.stroke();
this.context.fill();
}
}
}
return this;
}
;
/** * @class WebGL Renderer * @author Matthew Wagerfield */
FSS.WebGLRenderer = function(){
FSS.Renderer.call(this);
this.element = document.createElement('canvas');
this.element.style.display = 'block';
// Set initial vertex and light count this.vertices = null;
this.lights = null;
// Create parameters object var parameters ={
preserveDrawingBuffer:false,premultipliedAlpha:true,antialias:true,stencil:true,alpha:true}
;
// Create and configure the gl context this.gl = this.getContext(this.element,parameters);
// Set the internal support flag this.unsupported = !this.gl;
// Setup renderer if (this.unsupported){
return 'WebGL is not supported by your browser.';
}
else{
this.gl.clearColor(0.0,0.0,0.0,0.0);
this.gl.enable(this.gl.DEPTH_TEST);
this.setSize(this.element.width,this.element.height);
}
}
;
FSS.WebGLRenderer.prototype = Object.create(FSS.Renderer.prototype);
FSS.WebGLRenderer.prototype.getContext = function(canvas,parameters){
var context = false;
try{
if (!(context = canvas.getContext('experimental-webgl',parameters))){
throw 'Error creating WebGL context.';
}
}
catch (error){
console.error(error);
}
return context;
}
;
FSS.WebGLRenderer.prototype.setSize = function(width,height){
FSS.Renderer.prototype.setSize.call(this,width,height);
if (this.unsupported) return;
// Set the size of the canvas element this.element.width = width;
this.element.height = height;
// Set the size of the gl viewport this.gl.viewport(0,0,width,height);
return this;
}
;
FSS.WebGLRenderer.prototype.clear = function(){
FSS.Renderer.prototype.clear.call(this);
if (this.unsupported) return;
this.gl.clear(this.gl.COLOR_BUFFER_BIT | this.gl.DEPTH_BUFFER_BIT);
return this;
}
;
FSS.WebGLRenderer.prototype.render = function(scene){
FSS.Renderer.prototype.render.call(this,scene);
if (this.unsupported) return;
var m,mesh,t,tl,triangle,l,light,attribute,uniform,buffer,data,location,update = false,lights = scene.lights.length,index,v,vl,vetex,vertices = 0;
// Clear context this.clear();
// Build the shader program if (this.lights !== lights){
this.lights = lights;
if (this.lights > 0){
this.buildProgram(lights);
}
else{
return;
}
}
// Update program if (!!this.program){
// Increment vertex counter for (m = scene.meshes.length - 1;
m >= 0;
m--){
mesh = scene.meshes[m];
if (mesh.geometry.dirty) update = true;
mesh.update(scene.lights,false);
vertices += mesh.geometry.triangles.length*3;
}
// Compare vertex counter if (update || this.vertices !== vertices){
this.vertices = vertices;
// Build buffers for (attribute in this.program.attributes){
buffer = this.program.attributes[attribute];
buffer.data = new FSS.Array(vertices*buffer.size);
// Reset vertex index index = 0;
// Update attribute buffer data for (m = scene.meshes.length - 1;
m >= 0;
m--){
mesh = scene.meshes[m];
for (t = 0,tl = mesh.geometry.triangles.length;
t < tl;
t++){
triangle = mesh.geometry.triangles[t];
for (v = 0,vl = triangle.vertices.length;
v < vl;
v++){
vertex = triangle.vertices[v];
switch (attribute){
case 'side':this.setBufferData(index,buffer,mesh.side);
break;
case 'position':this.setBufferData(index,buffer,vertex.position);
break;
case 'centroid':this.setBufferData(index,buffer,triangle.centroid);
break;
case 'normal':this.setBufferData(index,buffer,triangle.normal);
break;
case 'ambient':this.setBufferData(index,buffer,mesh.material.ambient.rgba);
break;
case 'diffuse':this.setBufferData(index,buffer,mesh.material.diffuse.rgba);
break;
}
index++;
}
}
}
// Upload attribute buffer data this.gl.bindBuffer(this.gl.ARRAY_BUFFER,buffer.buffer);
this.gl.bufferData(this.gl.ARRAY_BUFFER,buffer.data,this.gl.DYNAMIC_DRAW);
this.gl.enableVertexAttribArray(buffer.location);
this.gl.vertexAttribPointer(buffer.location,buffer.size,this.gl.FLOAT,false,0,0);
}
}
// Build uniform buffers this.setBufferData(0,this.program.uniforms.resolution,[this.width,this.height,this.width]);
for (l = lights-1;
l >= 0;
l--){
light = scene.lights[l];
this.setBufferData(l,this.program.uniforms.lightPosition,light.position);
this.setBufferData(l,this.program.uniforms.lightAmbient,light.ambient.rgba);
this.setBufferData(l,this.program.uniforms.lightDiffuse,light.diffuse.rgba);
}
// Update uniforms for (uniform in this.program.uniforms){
buffer = this.program.uniforms[uniform];
location = buffer.location;
data = buffer.data;
switch (buffer.structure){
case '3f':this.gl.uniform3f(location,data[0],data[1],data[2]);
break;
case '3fv':this.gl.uniform3fv(location,data);
break;
case '4fv':this.gl.uniform4fv(location,data);
break;
}
}
}
// Draw those lovely triangles this.gl.drawArrays(this.gl.TRIANGLES,0,this.vertices);
return this;
}
;
FSS.WebGLRenderer.prototype.setBufferData = function(index,buffer,value){
if (FSS.Utils.isNumber(value)){
buffer.data[index*buffer.size] = value;
}
else{
for (var i = value.length - 1;
i >= 0;
i--){
buffer.data[index*buffer.size+i] = value[i];
}
}
}
;
/** * Concepts taken from three.js WebGLRenderer * @see https://github.com/mrdoob/three.js/blob/master/src/renderers/WebGLRenderer.js */
FSS.WebGLRenderer.prototype.buildProgram = function(lights){
if (this.unsupported) return;
// Create shader source var vs = FSS.WebGLRenderer.VS(lights);
var fs = FSS.WebGLRenderer.FS(lights);
// Derive the shader fingerprint var code = vs + fs;
// Check if the program has already been compiled if (!!this.program && this.program.code === code) return;
// Create the program and shaders var program = this.gl.createProgram();
var vertexShader = this.buildShader(this.gl.VERTEX_SHADER,vs);
var fragmentShader = this.buildShader(this.gl.FRAGMENT_SHADER,fs);
// Attach an link the shader this.gl.attachShader(program,vertexShader);
this.gl.attachShader(program,fragmentShader);
this.gl.linkProgram(program);
// Add error handling if (!this.gl.getProgramParameter(program,this.gl.LINK_STATUS)){
var error = this.gl.getError();
var status = this.gl.getProgramParameter(program,this.gl.VALIDATE_STATUS);
console.error('Could not initialise shader.\nVALIDATE_STATUS:'+status+'\nERROR:'+error);
return null;
}
// Delete the shader this.gl.deleteShader(fragmentShader);
this.gl.deleteShader(vertexShader);
// Set the program code program.code = code;
// Add the program attributes program.attributes ={
side:this.buildBuffer(program,'attribute','aSide',1,'f' ),position:this.buildBuffer(program,'attribute','aPosition',3,'v3'),centroid:this.buildBuffer(program,'attribute','aCentroid',3,'v3'),normal:this.buildBuffer(program,'attribute','aNormal',3,'v3'),ambient:this.buildBuffer(program,'attribute','aAmbient',4,'v4'),diffuse:this.buildBuffer(program,'attribute','aDiffuse',4,'v4')}
;
// Add the program uniforms program.uniforms ={
resolution:this.buildBuffer(program,'uniform','uResolution',3,'3f',1 ),lightPosition:this.buildBuffer(program,'uniform','uLightPosition',3,'3fv',lights),lightAmbient:this.buildBuffer(program,'uniform','uLightAmbient',4,'4fv',lights),lightDiffuse:this.buildBuffer(program,'uniform','uLightDiffuse',4,'4fv',lights)}
;
// Set the renderer program this.program = program;
// Enable program this.gl.useProgram(this.program);
// Return the program return program;
}
;
FSS.WebGLRenderer.prototype.buildShader = function(type,source){
if (this.unsupported) return;
// Create and compile shader var shader = this.gl.createShader(type);
this.gl.shaderSource(shader,source);
this.gl.compileShader(shader);
// Add error handling if (!this.gl.getShaderParameter(shader,this.gl.COMPILE_STATUS)){
console.error(this.gl.getShaderInfoLog(shader));
return null;
}
// Return the shader return shader;
}
;
FSS.WebGLRenderer.prototype.buildBuffer = function(program,type,identifier,size,structure,count){
var buffer ={
buffer:this.gl.createBuffer(),size:size,structure:structure,data:null}
;
// Set the location switch (type){
case 'attribute':buffer.location = this.gl.getAttribLocation(program,identifier);
break;
case 'uniform':buffer.location = this.gl.getUniformLocation(program,identifier);
break;
}
// Create the buffer if count is provided if (!!count){
buffer.data = new FSS.Array(count*size);
}
// Return the buffer return buffer;
}
;
FSS.WebGLRenderer.VS = function(lights){
var shader = [ // Precision 'precision mediump float;
',// Lights '#define LIGHTS ' + lights,// Attributes 'attribute float aSide;
','attribute vec3 aPosition;
','attribute vec3 aCentroid;
','attribute vec3 aNormal;
','attribute vec4 aAmbient;
','attribute vec4 aDiffuse;
',// Uniforms 'uniform vec3 uResolution;
','uniform vec3 uLightPosition[LIGHTS];
','uniform vec4 uLightAmbient[LIGHTS];
','uniform vec4 uLightDiffuse[LIGHTS];
',// Varyings 'varying vec4 vColor;
',// Main 'void main(){
',// Create color 'vColor = vec4(0.0);
',// Calculate the vertex position 'vec3 position = aPosition / uResolution * 2.0;
',// Iterate through lights 'for (int i = 0;
i < LIGHTS;
i++){
','vec3 lightPosition = uLightPosition[i];
','vec4 lightAmbient = uLightAmbient[i];
','vec4 lightDiffuse = uLightDiffuse[i];
',// Calculate illuminance 'vec3 ray = normalize(lightPosition - aCentroid);
','float illuminance = dot(aNormal,ray);
','if (aSide == 0.0){
','illuminance = max(illuminance,0.0);
','}
else if (aSide == 1.0){
','illuminance = abs(min(illuminance,0.0));
','}
else if (aSide == 2.0){
','illuminance = max(abs(illuminance),0.0);
','}
',// Calculate ambient light 'vColor += aAmbient * lightAmbient;
',// Calculate diffuse light 'vColor += aDiffuse * lightDiffuse * illuminance;
','}
',// Clamp color 'vColor = clamp(vColor,0.0,1.0);
',// Set gl_Position 'gl_Position = vec4(position,1.0);
','}
' // Return the shader ].join('\n');
return shader;
}
;
FSS.WebGLRenderer.FS = function(lights){
var shader = [ // Precision 'precision mediump float;
',// Varyings 'varying vec4 vColor;
',// Main 'void main(){
',// Set gl_FragColor 'gl_FragColor = vColor;
','}
' // Return the shader ].join('\n');
return shader;
}
;
/** * @class SVG Renderer * @author Matthew Wagerfield */
FSS.SVGRenderer = function(){
FSS.Renderer.call(this);
this.element = document.createElementNS(FSS.SVGNS,'svg');
this.element.setAttribute('xmlns',FSS.SVGNS);
this.element.setAttribute('version','1.1');
this.element.style.display = 'block';
this.setSize(300,150);
}
;
FSS.SVGRenderer.prototype = Object.create(FSS.Renderer.prototype);
FSS.SVGRenderer.prototype.setSize = function(width,height){
FSS.Renderer.prototype.setSize.call(this,width,height);
this.element.setAttribute('width',width);
this.element.setAttribute('height',height);
return this;
}
;
FSS.SVGRenderer.prototype.clear = function(){
FSS.Renderer.prototype.clear.call(this);
for (var i = this.element.childNodes.length - 1;
i >= 0;
i--){
this.element.removeChild(this.element.childNodes[i]);
}
return this;
}
;
FSS.SVGRenderer.prototype.render = function(scene){
FSS.Renderer.prototype.render.call(this,scene);
var m,mesh,t,triangle,points,style;
// Update Meshes for (m = scene.meshes.length - 1;
m >= 0;
m--){
mesh = scene.meshes[m];
if (mesh.visible){
mesh.update(scene.lights,true);
// Render Triangles for (t = mesh.geometry.triangles.length - 1;
t >= 0;
t--){
triangle = mesh.geometry.triangles[t];
if (triangle.polygon.parentNode !== this.element){
this.element.appendChild(triangle.polygon);
}
points = this.formatPoint(triangle.a)+' ';
points += this.formatPoint(triangle.b)+' ';
points += this.formatPoint(triangle.c);
style = this.formatStyle(triangle.color.format());
triangle.polygon.setAttributeNS(null,'points',points);
triangle.polygon.setAttributeNS(null,'style',style);
}
}
}
return this;
}
;
FSS.SVGRenderer.prototype.formatPoint = function(vertex){
return (this.halfWidth+vertex.position[0])+','+(this.halfHeight-vertex.position[1]);
}
;
FSS.SVGRenderer.prototype.formatStyle = function(color){
var style = 'fill:'+color+';
';
style += 'stroke:'+color+';
';
return style;
}
;
/** * dat-gui JavaScript Controller Library * http://code.google.com/p/dat-gui * * Copyright 2011 Data Arts Team,Google Creative Lab * * Licensed under the Apache License,Version 2.0 (the "License");
* you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 */
var dat=dat||{
}
;
dat.gui=dat.gui||{
}
;
dat.utils=dat.utils||{
}
;
dat.controllers=dat.controllers||{
}
;
dat.dom=dat.dom||{
}
;
dat.color=dat.color||{
}
;
dat.utils.css=function(){
return{
load:function(e,a){
var a=a||document,c=a.createElement("link");
c.type="text/css";
c.rel="stylesheet";
c.href=e;
a.getElementsByTagName("head")[0].appendChild(c)}
,inject:function(e,a){
var a=a||document,c=document.createElement("style");
c.type="text/css";
c.innerHTML=e;
a.getElementsByTagName("head")[0].appendChild(c)}
}
}
();
dat.utils.common=function(){
var e=Array.prototype.forEach,a=Array.prototype.slice;
return{
BREAK:{
}
,extend:function(c){
this.each(a.call(arguments,1),function(a){
for(var f in a)this.isUndefined(a[f])||(c[f]=a[f])}
,this);
return c}
,defaults:function(c){
this.each(a.call(arguments,1),function(a){
for(var f in a)this.isUndefined(c[f])&&(c[f]=a[f])}
,this);
return c}
,compose:function(){
var c=a.call(arguments);
return function(){
for(var d=a.call(arguments),f=c.length-1;
f>=0;
f--)d=[c[f].apply(this,d)];
return d[0]}
}
,each:function(a,d,f){
if(e&&a.forEach===e)a.forEach(d,f);
else if(a.length===a.length+0)for(var b=0,n=a.length;
b<n;
b++){
if(b in a&&d.call(f,a[b],b)===this.BREAK)break}
else for(b in a)if(d.call(f,a[b],b)===this.BREAK)break}
,defer:function(a){
setTimeout(a,0)}
,toArray:function(c){
return c.toArray?c.toArray():a.call(c)}
,isUndefined:function(a){
return a===void 0}
,isNull:function(a){
return a===null}
,isNaN:function(a){
return a!==a}
,isArray:Array.isArray||function(a){
return a.constructor===Array}
,isObject:function(a){
return a===Object(a)}
,isNumber:function(a){
return a===a+0}
,isString:function(a){
return a===a+""}
,isBoolean:function(a){
return a===false||a===true}
,isFunction:function(a){
return Object.prototype.toString.call(a)==="[object Function]"}
}
}
();
dat.controllers.Controller=function(e){
var a=function(a,d){
this.initialValue=a[d];
this.domElement=document.createElement("div");
this.object=a;
this.property=d;
this.__onFinishChange=this.__onChange=void 0}
;
e.extend(a.prototype,{
onChange:function(a){
this.__onChange=a;
return this}
,onFinishChange:function(a){
this.__onFinishChange=a;
return this}
,setValue:function(a){
this.object[this.property]=a;
this.__onChange&&this.__onChange.call(this,a);
this.updateDisplay();
return this}
,getValue:function(){
return this.object[this.property]}
,updateDisplay:function(){
return this}
,isModified:function(){
return this.initialValue!==this.getValue()}
}
);
return a}
(dat.utils.common);
dat.dom.dom=function(e){
function a(b){
if(b==="0"||e.isUndefined(b))return 0;
b=b.match(d);
return!e.isNull(b)?parseFloat(b[1]):0}
var c={
}
;
e.each({
HTMLEvents:["change"],MouseEvents:["click","mousemove","mousedown","mouseup","mouseover"],KeyboardEvents:["keydown"]}
,function(b,a){
e.each(b,function(b){
c[b]=a}
)}
);
var d=/(\d+(\.\d+)?)px/,f={
makeSelectable:function(b,a){
if(!(b===void 0||b.style===void 0))b.onselectstart=a?function(){
return false}
:function(){
}
,b.style.MozUserSelect=a?"auto":"none",b.style.KhtmlUserSelect=a?"auto":"none",b.unselectable=a?"on":"off"}
,makeFullscreen:function(b,a,d){
e.isUndefined(a)&&(a=true);
e.isUndefined(d)&&(d=true);
b.style.position="absolute";
if(a)b.style.left=0,b.style.right=0;
if(d)b.style.top=0,b.style.bottom=0}
,fakeEvent:function(b,a,d,f){
var d=d||{
}
,m=c[a];
if(!m)throw Error("Event type "+a+" not supported.");
var l=document.createEvent(m);
switch(m){
case "MouseEvents":l.initMouseEvent(a,d.bubbles||false,d.cancelable||true,window,d.clickCount||1,0,0,d.x||d.clientX||0,d.y||d.clientY||0,false,false,false,false,0,null);
break;
case "KeyboardEvents":m=l.initKeyboardEvent||l.initKeyEvent;
e.defaults(d,{
cancelable:true,ctrlKey:false,altKey:false,shiftKey:false,metaKey:false,keyCode:void 0,charCode:void 0}
);
m(a,d.bubbles||false,d.cancelable,window,d.ctrlKey,d.altKey,d.shiftKey,d.metaKey,d.keyCode,d.charCode);
break;
default:l.initEvent(a,d.bubbles||false,d.cancelable||true)}
e.defaults(l,f);
b.dispatchEvent(l)}
,bind:function(b,a,d,c){
b.addEventListener?b.addEventListener(a,d,c||false):b.attachEvent&&b.attachEvent("on"+a,d);
return f}
,unbind:function(b,a,d,c){
b.removeEventListener?b.removeEventListener(a,d,c||false):b.detachEvent&&b.detachEvent("on"+a,d);
return f}
,addClass:function(b,a){
if(b.className===void 0)b.className=a;
else if(b.className!==a){
var d=b.className.split(/ +/);
if(d.indexOf(a)==-1)d.push(a),b.className=d.join(" ").replace(/^\s+/,"").replace(/\s+$/,"")}
return f}
,removeClass:function(b,a){
if(a){
if(b.className!==void 0)if(b.className===a)b.removeAttribute("class");
else{
var d=b.className.split(/ +/),c=d.indexOf(a);
if(c!=-1)d.splice(c,1),b.className=d.join(" ")}
}
else b.className=void 0;
return f}
,hasClass:function(a,d){
return RegExp("(?:^|\\s+)"+d+"(?:\\s+|$)").test(a.className)||false}
,getWidth:function(b){
b=getComputedStyle(b);
return a(b["border-left-width"])+a(b["border-right-width"])+a(b["padding-left"])+a(b["padding-right"])+a(b.width)}
,getHeight:function(b){
b=getComputedStyle(b);
return a(b["border-top-width"])+a(b["border-bottom-width"])+a(b["padding-top"])+a(b["padding-bottom"])+a(b.height)}
,getOffset:function(a){
var d={
left:0,top:0}
;
if(a.offsetParent){
do d.left+=a.offsetLeft,d.top+=a.offsetTop;
while(a=a.offsetParent)}
return d}
,isActive:function(a){
return a===document.activeElement&&(a.type||a.href)}
}
;
return f}
(dat.utils.common);
dat.controllers.OptionController=function(e,a,c){
var d=function(f,b,e){
d.superclass.call(this,f,b);
var h=this;
this.__select=document.createElement("select");
if(c.isArray(e)){
var j={
}
;
c.each(e,function(a){
j[a]=a}
);
e=j}
c.each(e,function(a,b){
var d=document.createElement("option");
d.innerHTML=b;
d.setAttribute("value",a);
h.__select.appendChild(d)}
);
this.updateDisplay();
a.bind(this.__select,"change",function(){
h.setValue(this.options[this.selectedIndex].value)}
);
this.domElement.appendChild(this.__select)}
;
d.superclass=e;
c.extend(d.prototype,e.prototype,{
setValue:function(a){
a=d.superclass.prototype.setValue.call(this,a);
this.__onFinishChange&&this.__onFinishChange.call(this,this.getValue());
return a}
,updateDisplay:function(){
this.__select.value=this.getValue();
return d.superclass.prototype.updateDisplay.call(this)}
}
);
return d}
(dat.controllers.Controller,dat.dom.dom,dat.utils.common);
dat.controllers.NumberController=function(e,a){
var c=function(d,f,b){
c.superclass.call(this,d,f);
b=b||{
}
;
this.__min=b.min;
this.__max=b.max;
this.__step=b.step;
d=this.__impliedStep=a.isUndefined(this.__step)?this.initialValue==0?1:Math.pow(10,Math.floor(Math.log(this.initialValue)/Math.LN10))/10:this.__step;
d=d.toString();
this.__precision=d.indexOf(".")>-1?d.length-d.indexOf(".")-1:0}
;
c.superclass=e;
a.extend(c.prototype,e.prototype,{
setValue:function(a){
if(this.__min!==void 0&&a<this.__min)a=this.__min;
else if(this.__max!==void 0&&a>this.__max)a=this.__max;
this.__step!==void 0&&a%this.__step!=0&&(a=Math.round(a/this.__step)*this.__step);
return c.superclass.prototype.setValue.call(this,a)}
,min:function(a){
this.__min=a;
return this}
,max:function(a){
this.__max=a;
return this}
,step:function(a){
this.__step=a;
return this}
}
);
return c}
(dat.controllers.Controller,dat.utils.common);
dat.controllers.NumberControllerBox=function(e,a,c){
var d=function(f,b,e){
function h(){
var a=parseFloat(l.__input.value);
c.isNaN(a)||l.setValue(a)}
function j(a){
var b=o-a.clientY;
l.setValue(l.getValue()+b*l.__impliedStep);
o=a.clientY}
function m(){
a.unbind(window,"mousemove",j);
a.unbind(window,"mouseup",m)}
this.__truncationSuspended=false;
d.superclass.call(this,f,b,e);
var l=this,o;
this.__input=document.createElement("input");
this.__input.setAttribute("type","text");
a.bind(this.__input,"change",h);
a.bind(this.__input,"blur",function(){
h();
l.__onFinishChange&&l.__onFinishChange.call(l,l.getValue())}
);
a.bind(this.__input,"mousedown",function(b){
a.bind(window,"mousemove",j);
a.bind(window,"mouseup",m);
o=b.clientY}
);
a.bind(this.__input,"keydown",function(a){
if(a.keyCode===13)l.__truncationSuspended=true,this.blur(),l.__truncationSuspended=false}
);
this.updateDisplay();
this.domElement.appendChild(this.__input)}
;
d.superclass=e;
c.extend(d.prototype,e.prototype,{
updateDisplay:function(){
var a=this.__input,b;
if(this.__truncationSuspended)b=this.getValue();
else{
b=this.getValue();
var c=Math.pow(10,this.__precision);
b=Math.round(b*c)/c}
a.value=b;
return d.superclass.prototype.updateDisplay.call(this)}
}
);
return d}
(dat.controllers.NumberController,dat.dom.dom,dat.utils.common);
dat.controllers.NumberControllerSlider=function(e,a,c,d,f){
var b=function(d,c,f,e,l){
function o(b){
b.preventDefault();
var d=a.getOffset(g.__background),c=a.getWidth(g.__background);
g.setValue(g.__min+(g.__max-g.__min)*((b.clientX-d.left)/(d.left+c-d.left)));
return false}
function y(){
a.unbind(window,"mousemove",o);
a.unbind(window,"mouseup",y);
g.__onFinishChange&&g.__onFinishChange.call(g,g.getValue())}
b.superclass.call(this,d,c,{
min:f,max:e,step:l}
);
var g=this;
this.__background=document.createElement("div");
this.__foreground=document.createElement("div");
a.bind(this.__background,"mousedown",function(b){
a.bind(window,"mousemove",o);
a.bind(window,"mouseup",y);
o(b)}
);
a.addClass(this.__background,"slider");
a.addClass(this.__foreground,"slider-fg");
this.updateDisplay();
this.__background.appendChild(this.__foreground);
this.domElement.appendChild(this.__background)}
;
b.superclass=e;
b.useDefaultStyles=function(){
c.inject(f)}
;
d.extend(b.prototype,e.prototype,{
updateDisplay:function(){
this.__foreground.style.width=(this.getValue()-this.__min)/(this.__max-this.__min)*100+"%";
return b.superclass.prototype.updateDisplay.call(this)}
}
);
return b}
(dat.controllers.NumberController,dat.dom.dom,dat.utils.css,dat.utils.common,".slider{
\n box-shadow:inset 0 2px 4px rgba(0,0,0,0.15);
\n height:1em;
\n border-radius:1em;
\n background-color:#eee;
\n padding:0 0.5em;
\n overflow:hidden;
\n}
\n\n.slider-fg{
\n padding:1px 0 2px 0;
\n background-color:#aaa;
\n height:1em;
\n margin-left:-0.5em;
\n padding-right:0.5em;
\n border-radius:1em 0 0 1em;
\n}
\n\n.slider-fg:after{
\n display:inline-block;
\n border-radius:1em;
\n background-color:#fff;
\n border:1px solid #aaa;
\n content:'';
\n float:right;
\n margin-right:-1em;
\n margin-top:-1px;
\n height:0.9em;
\n width:0.9em;
\n}
");
dat.controllers.FunctionController=function(e,a,c){
var d=function(c,b,e){
d.superclass.call(this,c,b);
var h=this;
this.__button=document.createElement("div");
this.__button.innerHTML=e===void 0?"Fire":e;
a.bind(this.__button,"click",function(a){
a.preventDefault();
h.fire();
return false}
);
a.addClass(this.__button,"button");
this.domElement.appendChild(this.__button)}
;
d.superclass=e;
c.extend(d.prototype,e.prototype,{
fire:function(){
this.__onChange&&this.__onChange.call(this);
this.__onFinishChange&&this.__onFinishChange.call(this,this.getValue());
this.getValue().call(this.object)}
}
);
return d}
(dat.controllers.Controller,dat.dom.dom,dat.utils.common);
dat.controllers.BooleanController=function(e,a,c){
var d=function(c,b){
d.superclass.call(this,c,b);
var e=this;
this.__prev=this.getValue();
this.__checkbox=document.createElement("input");
this.__checkbox.setAttribute("type","checkbox");
a.bind(this.__checkbox,"change",function(){
e.setValue(!e.__prev)}
,false);
this.domElement.appendChild(this.__checkbox);
this.updateDisplay()}
;
d.superclass=e;
c.extend(d.prototype,e.prototype,{
setValue:function(a){
a=d.superclass.prototype.setValue.call(this,a);
this.__onFinishChange&&this.__onFinishChange.call(this,this.getValue());
this.__prev=this.getValue();
return a}
,updateDisplay:function(){
this.getValue()===true?(this.__checkbox.setAttribute("checked","checked"),this.__checkbox.checked=true):this.__checkbox.checked=false;
return d.superclass.prototype.updateDisplay.call(this)}
}
);
return d}
(dat.controllers.Controller,dat.dom.dom,dat.utils.common);
dat.color.toString=function(e){
return function(a){
if(a.a==1||e.isUndefined(a.a)){
for(a=a.hex.toString(16);
a.length<6;
)a="0"+a;
return"#"+a}
else return"rgba("+Math.round(a.r)+","+Math.round(a.g)+","+Math.round(a.b)+","+a.a+")"}
}
(dat.utils.common);
dat.color.interpret=function(e,a){
var c,d,f=[{
litmus:a.isString,conversions:{
THREE_CHAR_HEX:{
read:function(a){
a=a.match(/^#([A-F0-9])([A-F0-9])([A-F0-9])$/i);
return a===null?false:{
space:"HEX",hex:parseInt("0x"+a[1].toString()+a[1].toString()+a[2].toString()+a[2].toString()+a[3].toString()+a[3].toString())}
}
,write:e}
,SIX_CHAR_HEX:{
read:function(a){
a=a.match(/^#([A-F0-9]{
6}
)$/i);
return a===null?false:{
space:"HEX",hex:parseInt("0x"+a[1].toString())}
}
,write:e}
,CSS_RGB:{
read:function(a){
a=a.match(/^rgb\(\s*(.+)\s*,\s*(.+)\s*,\s*(.+)\s*\)/);
return a===null?false:{
space:"RGB",r:parseFloat(a[1]),g:parseFloat(a[2]),b:parseFloat(a[3])}
}
,write:e}
,CSS_RGBA:{
read:function(a){
a=a.match(/^rgba\(\s*(.+)\s*,\s*(.+)\s*,\s*(.+)\s*\,\s*(.+)\s*\)/);
return a===null?false:{
space:"RGB",r:parseFloat(a[1]),g:parseFloat(a[2]),b:parseFloat(a[3]),a:parseFloat(a[4])}
}
,write:e}
}
}
,{
litmus:a.isNumber,conversions:{
HEX:{
read:function(a){
return{
space:"HEX",hex:a,conversionName:"HEX"}
}
,write:function(a){
return a.hex}
}
}
}
,{
litmus:a.isArray,conversions:{
RGB_ARRAY:{
read:function(a){
return a.length!=3?false:{
space:"RGB",r:a[0],g:a[1],b:a[2]}
}
,write:function(a){
return[a.r,a.g,a.b]}
}
,RGBA_ARRAY:{
read:function(a){
return a.length!=4?false:{
space:"RGB",r:a[0],g:a[1],b:a[2],a:a[3]}
}
,write:function(a){
return[a.r,a.g,a.b,a.a]}
}
}
}
,{
litmus:a.isObject,conversions:{
RGBA_OBJ:{
read:function(b){
return a.isNumber(b.r)&&a.isNumber(b.g)&&a.isNumber(b.b)&&a.isNumber(b.a)?{
space:"RGB",r:b.r,g:b.g,b:b.b,a:b.a}
:false}
,write:function(a){
return{
r:a.r,g:a.g,b:a.b,a:a.a}
}
}
,RGB_OBJ:{
read:function(b){
return a.isNumber(b.r)&&a.isNumber(b.g)&&a.isNumber(b.b)?{
space:"RGB",r:b.r,g:b.g,b:b.b}
:false}
,write:function(a){
return{
r:a.r,g:a.g,b:a.b}
}
}
,HSVA_OBJ:{
read:function(b){
return a.isNumber(b.h)&&a.isNumber(b.s)&&a.isNumber(b.v)&&a.isNumber(b.a)?{
space:"HSV",h:b.h,s:b.s,v:b.v,a:b.a}
:false}
,write:function(a){
return{
h:a.h,s:a.s,v:a.v,a:a.a}
}
}
,HSV_OBJ:{
read:function(b){
return a.isNumber(b.h)&&a.isNumber(b.s)&&a.isNumber(b.v)?{
space:"HSV",h:b.h,s:b.s,v:b.v}
:false}
,write:function(a){
return{
h:a.h,s:a.s,v:a.v}
}
}
}
}
];
return function(){
d=false;
var b=arguments.length>1?a.toArray(arguments):arguments[0];
a.each(f,function(e){
if(e.litmus(b))return a.each(e.conversions,function(e,f){
c=e.read(b);
if(d===false&&c!==false)return d=c,c.conversionName=f,c.conversion=e,a.BREAK}
),a.BREAK}
);
return d}
}
(dat.color.toString,dat.utils.common);
dat.GUI=dat.gui.GUI=function(e,a,c,d,f,b,n,h,j,m,l,o,y,g,i){
function q(a,b,r,c){
if(b[r]===void 0)throw Error("Object "+b+' has no property "'+r+'"');
c.color?b=new l(b,r):(b=[b,r].concat(c.factoryArgs),b=d.apply(a,b));
if(c.before instanceof f)c.before=c.before.__li;
t(a,b);
g.addClass(b.domElement,"c");
r=document.createElement("span");
g.addClass(r,"property-name");
r.innerHTML=b.property;
var e=document.createElement("div");
e.appendChild(r);
e.appendChild(b.domElement);
c=s(a,e,c.before);
g.addClass(c,k.CLASS_CONTROLLER_ROW);
g.addClass(c,typeof b.getValue());
p(a,c,b);
a.__controllers.push(b);
return b}
function s(a,b,d){
var c=document.createElement("li");
b&&c.appendChild(b);
d?a.__ul.insertBefore(c,params.before):a.__ul.appendChild(c);
a.onResize();
return c}
function p(a,d,c){
c.__li=d;
c.__gui=a;
i.extend(c,{
options:function(b){
if(arguments.length>1)return c.remove(),q(a,c.object,c.property,{
before:c.__li.nextElementSibling,factoryArgs:[i.toArray(arguments)]}
);
if(i.isArray(b)||i.isObject(b))return c.remove(),q(a,c.object,c.property,{
before:c.__li.nextElementSibling,factoryArgs:[b]}
)}
,name:function(a){
c.__li.firstElementChild.firstElementChild.innerHTML=a;
return c}
,listen:function(){
c.__gui.listen(c);
return c}
,remove:function(){
c.__gui.remove(c);
return c}
}
);
if(c instanceof j){
var e=new h(c.object,c.property,{
min:c.__min,max:c.__max,step:c.__step}
);
i.each(["updateDisplay","onChange","onFinishChange"],function(a){
var b=c[a],H=e[a];
c[a]=e[a]=function(){
var a=Array.prototype.slice.call(arguments);
b.apply(c,a);
return H.apply(e,a)}
}
);
g.addClass(d,"has-slider");
c.domElement.insertBefore(e.domElement,c.domElement.firstElementChild)}
else if(c instanceof h){
var f=function(b){
return i.isNumber(c.__min)&&i.isNumber(c.__max)?(c.remove(),q(a,c.object,c.property,{
before:c.__li.nextElementSibling,factoryArgs:[c.__min,c.__max,c.__step]}
)):b}
;
c.min=i.compose(f,c.min);
c.max=i.compose(f,c.max)}
else if(c instanceof b)g.bind(d,"click",function(){
g.fakeEvent(c.__checkbox,"click")}
),g.bind(c.__checkbox,"click",function(a){
a.stopPropagation()}
);
else if(c instanceof n)g.bind(d,"click",function(){
g.fakeEvent(c.__button,"click")}
),g.bind(d,"mouseover",function(){
g.addClass(c.__button,"hover")}
),g.bind(d,"mouseout",function(){
g.removeClass(c.__button,"hover")}
);
else if(c instanceof l)g.addClass(d,"color"),c.updateDisplay=i.compose(function(a){
d.style.borderLeftColor=c.__color.toString();
return a}
,c.updateDisplay),c.updateDisplay();
c.setValue=i.compose(function(b){
a.getRoot().__preset_select&&c.isModified()&&B(a.getRoot(),true);
return b}
,c.setValue)}
function t(a,b){
var c=a.getRoot(),d=c.__rememberedObjects.indexOf(b.object);
if(d!=-1){
var e=c.__rememberedObjectIndecesToControllers[d];
e===void 0&&(e={
}
,c.__rememberedObjectIndecesToControllers[d]=e);
e[b.property]=b;
if(c.load&&c.load.remembered){
c=c.load.remembered;
if(c[a.preset])c=c[a.preset];
else if(c[w])c=c[w];
else return;
if(c[d]&&c[d][b.property]!==void 0)d=c[d][b.property],b.initialValue=d,b.setValue(d)}
}
}
function I(a){
var b=a.__save_row=document.createElement("li");
g.addClass(a.domElement,"has-save");
a.__ul.insertBefore(b,a.__ul.firstChild);
g.addClass(b,"save-row");
var c=document.createElement("span");
c.innerHTML="
";
g.addClass(c,"button gears");
var d=document.createElement("span");
d.innerHTML="Save";
g.addClass(d,"button");
g.addClass(d,"save");
var e=document.createElement("span");
e.innerHTML="New";
g.addClass(e,"button");
g.addClass(e,"save-as");
var f=document.createElement("span");
f.innerHTML="Revert";
g.addClass(f,"button");
g.addClass(f,"revert");
var m=a.__preset_select=document.createElement("select");
a.load&&a.load.remembered?i.each(a.load.remembered,function(b,c){
C(a,c,c==a.preset)}
):C(a,w,false);
g.bind(m,"change",function(){
for(var b=0;
b<a.__preset_select.length;
b++)a.__preset_select[b].innerHTML=a.__preset_select[b].value;
a.preset=this.value}
);
b.appendChild(m);
b.appendChild(c);
b.appendChild(d);
b.appendChild(e);
b.appendChild(f);
if(u){
var b=document.getElementById("dg-save-locally"),l=document.getElementById("dg-local-explain");
b.style.display="block";
b=document.getElementById("dg-local-storage");
localStorage.getItem(document.location.href+".isLocal")==="true"&&b.setAttribute("checked","checked");
var o=function(){
l.style.display=a.useLocalStorage?"block":"none"}
;
o();
g.bind(b,"change",function(){
a.useLocalStorage=!a.useLocalStorage;
o()}
)}
var h=document.getElementById("dg-new-constructor");
g.bind(h,"keydown",function(a){
a.metaKey&&(a.which===67||a.keyCode==67)&&x.hide()}
);
g.bind(c,"click",function(){
h.innerHTML=JSON.stringify(a.getSaveObject(),void 0,2);
x.show();
h.focus();
h.select()}
);
g.bind(d,"click",function(){
a.save()}
);
g.bind(e,"click",function(){
var b=prompt("Enter a new preset name.");
b&&a.saveAs(b)}
);
g.bind(f,"click",function(){
a.revert()}
)}
function J(a){
function b(f){
f.preventDefault();
e=f.clientX;
g.addClass(a.__closeButton,k.CLASS_DRAG);
g.bind(window,"mousemove",c);
g.bind(window,"mouseup",d);
return false}
function c(b){
b.preventDefault();
a.width+=e-b.clientX;
a.onResize();
e=b.clientX;
return false}
function d(){
g.removeClass(a.__closeButton,k.CLASS_DRAG);
g.unbind(window,"mousemove",c);
g.unbind(window,"mouseup",d)}
a.__resize_handle=document.createElement("div");
i.extend(a.__resize_handle.style,{
width:"6px",marginLeft:"-3px",height:"200px",cursor:"ew-resize",position:"absolute"}
);
var e;
g.bind(a.__resize_handle,"mousedown",b);
g.bind(a.__closeButton,"mousedown",b);
a.domElement.insertBefore(a.__resize_handle,a.domElement.firstElementChild)}
function D(a,b){
a.domElement.style.width=b+"px";
if(a.__save_row&&a.autoPlace)a.__save_row.style.width=b+"px";
if(a.__closeButton)a.__closeButton.style.width=b+"px"}
function z(a,b){
var c={
}
;
i.each(a.__rememberedObjects,function(d,e){
var f={
}
;
i.each(a.__rememberedObjectIndecesToControllers[e],function(a,c){
f[c]=b?a.initialValue:a.getValue()}
);
c[e]=f}
);
return c}
function C(a,b,c){
var d=document.createElement("option");
d.innerHTML=b;
d.value=b;
a.__preset_select.appendChild(d);
if(c)a.__preset_select.selectedIndex=a.__preset_select.length-1}
function B(a,b){
var c=a.__preset_select[a.__preset_select.selectedIndex];
c.innerHTML=b?c.value+"*":c.value}
function E(a){
a.length!=0&&o(function(){
E(a)}
);
i.each(a,function(a){
a.updateDisplay()}
)}
e.inject(c);
var w="Default",u;
try{
u="localStorage"in window&&window.localStorage!==null}
catch(K){
u=false}
var x,F=true,v,A=false,G=[],k=function(a){
function b(){
localStorage.setItem(document.location.href+".gui",JSON.stringify(d.getSaveObject()))}
function c(){
var a=d.getRoot();
a.width+=1;
i.defer(function(){
a.width-=1}
)}
var d=this;
this.domElement=document.createElement("div");
this.__ul=document.createElement("ul");
this.domElement.appendChild(this.__ul);
g.addClass(this.domElement,"dg");
this.__folders={
}
;
this.__controllers=[];
this.__rememberedObjects=[];
this.__rememberedObjectIndecesToControllers=[];
this.__listening=[];
a=a||{
}
;
a=i.defaults(a,{
autoPlace:true,width:k.DEFAULT_WIDTH}
);
a=i.defaults(a,{
resizable:a.autoPlace,hideable:a.autoPlace}
);
if(i.isUndefined(a.load))a.load={
preset:w}
;
else if(a.preset)a.load.preset=a.preset;
i.isUndefined(a.parent)&&a.hideable&&G.push(this);
a.resizable=i.isUndefined(a.parent)&&a.resizable;
if(a.autoPlace&&i.isUndefined(a.scrollable))a.scrollable=true;
var e=u&&localStorage.getItem(document.location.href+".isLocal")==="true";
Object.defineProperties(this,{
parent:{
get:function(){
return a.parent}
}
,scrollable:{
get:function(){
return a.scrollable}
}
,autoPlace:{
get:function(){
return a.autoPlace}
}
,preset:{
get:function(){
return d.parent?d.getRoot().preset:a.load.preset}
,set:function(b){
d.parent?d.getRoot().preset=b:a.load.preset=b;
for(b=0;
b<this.__preset_select.length;
b++)if(this.__preset_select[b].value==this.preset)this.__preset_select.selectedIndex=b;
d.revert()}
}
,width:{
get:function(){
return a.width}
,set:function(b){
a.width=b;
D(d,b)}
}
,name:{
get:function(){
return a.name}
,set:function(b){
a.name=b;
if(m)m.innerHTML=a.name}
}
,closed:{
get:function(){
return a.closed}
,set:function(b){
a.closed=b;
a.closed?g.addClass(d.__ul,k.CLASS_CLOSED):g.removeClass(d.__ul,k.CLASS_CLOSED);
this.onResize();
if(d.__closeButton)d.__closeButton.innerHTML=b?k.TEXT_OPEN:k.TEXT_CLOSED}
}
,load:{
get:function(){
return a.load}
}
,useLocalStorage:{
get:function(){
return e}
,set:function(a){
u&&((e=a)?g.bind(window,"unload",b):g.unbind(window,"unload",b),localStorage.setItem(document.location.href+".isLocal",a))}
}
}
);
if(i.isUndefined(a.parent)){
a.closed=false;
g.addClass(this.domElement,k.CLASS_MAIN);
g.makeSelectable(this.domElement,false);
if(u&&e){
d.useLocalStorage=true;
var f=localStorage.getItem(document.location.href+".gui");
if(f)a.load=JSON.parse(f)}
this.__closeButton=document.createElement("div");
this.__closeButton.innerHTML=k.TEXT_CLOSED;
g.addClass(this.__closeButton,k.CLASS_CLOSE_BUTTON);
this.domElement.appendChild(this.__closeButton);
g.bind(this.__closeButton,"click",function(){
d.closed=!d.closed}
)}
else{
if(a.closed===void 0)a.closed=true;
var m=document.createTextNode(a.name);
g.addClass(m,"controller-name");
f=s(d,m);
g.addClass(this.__ul,k.CLASS_CLOSED);
g.addClass(f,"title");
g.bind(f,"click",function(a){
a.preventDefault();
d.closed=!d.closed;
return false}
);
if(!a.closed)this.closed=false}
a.autoPlace&&(i.isUndefined(a.parent)&&(F&&(v=document.createElement("div"),g.addClass(v,"dg"),g.addClass(v,k.CLASS_AUTO_PLACE_CONTAINER),document.body.appendChild(v),F=false),v.appendChild(this.domElement),g.addClass(this.domElement,k.CLASS_AUTO_PLACE)),this.parent||D(d,a.width));
g.bind(window,"resize",function(){
d.onResize()}
);
g.bind(this.__ul,"webkitTransitionEnd",function(){
d.onResize()}
);
g.bind(this.__ul,"transitionend",function(){
d.onResize()}
);
g.bind(this.__ul,"oTransitionEnd",function(){
d.onResize()}
);
this.onResize();
a.resizable&&J(this);
d.getRoot();
a.parent||c()}
;
k.toggleHide=function(){
A=!A;
i.each(G,function(a){
a.domElement.style.zIndex=A?-999:999;
a.domElement.style.opacity=A?0:1}
)}
;
k.CLASS_AUTO_PLACE="a";
k.CLASS_AUTO_PLACE_CONTAINER="ac";
k.CLASS_MAIN="main";
k.CLASS_CONTROLLER_ROW="cr";
k.CLASS_TOO_TALL="taller-than-window";
k.CLASS_CLOSED="closed";
k.CLASS_CLOSE_BUTTON="close-button";
k.CLASS_DRAG="drag";
k.DEFAULT_WIDTH=245;
k.TEXT_CLOSED="Close Controls";
k.TEXT_OPEN="Open Controls";
g.bind(window,"keydown",function(a){
document.activeElement.type!=="text"&&(a.which===72||a.keyCode==72)&&k.toggleHide()}
,false);
i.extend(k.prototype,{
add:function(a,b){
return q(this,a,b,{
factoryArgs:Array.prototype.slice.call(arguments,2)}
)}
,addColor:function(a,b){
return q(this,a,b,{
color:true}
)}
,remove:function(a){
this.__ul.removeChild(a.__li);
this.__controllers.slice(this.__controllers.indexOf(a),1);
var b=this;
i.defer(function(){
b.onResize()}
)}
,destroy:function(){
this.autoPlace&&v.removeChild(this.domElement)}
,addFolder:function(a){
if(this.__folders[a]!==void 0)throw Error('You already have a folder in this GUI by the name "'+a+'"');
var b={
name:a,parent:this}
;
b.autoPlace=this.autoPlace;
if(this.load&&this.load.folders&&this.load.folders[a])b.closed=this.load.folders[a].closed,b.load=this.load.folders[a];
b=new k(b);
this.__folders[a]=b;
a=s(this,b.domElement);
g.addClass(a,"folder");
return b}
,open:function(){
this.closed=false}
,close:function(){
this.closed=true}
,onResize:function(){
var a=this.getRoot();
if(a.scrollable){
var b=g.getOffset(a.__ul).top,c=0;
i.each(a.__ul.childNodes,function(b){
a.autoPlace&&b===a.__save_row||(c+=g.getHeight(b))}
);
window.innerHeight-b-20<c?(g.addClass(a.domElement,k.CLASS_TOO_TALL),a.__ul.style.height=window.innerHeight-b-20+"px"):(g.removeClass(a.domElement,k.CLASS_TOO_TALL),a.__ul.style.height="auto")}
a.__resize_handle&&i.defer(function(){
a.__resize_handle.style.height=a.__ul.offsetHeight+"px"}
);
if(a.__closeButton)a.__closeButton.style.width=a.width+"px"}
,remember:function(){
if(i.isUndefined(x))x=new y,x.domElement.innerHTML=a;
if(this.parent)throw Error("You can only call remember on a top level GUI.");
var b=this;
i.each(Array.prototype.slice.call(arguments),function(a){
b.__rememberedObjects.length==0&&I(b);
b.__rememberedObjects.indexOf(a)==-1&&b.__rememberedObjects.push(a)}
);
this.autoPlace&&D(this,this.width)}
,getRoot:function(){
for(var a=this;
a.parent;
)a=a.parent;
return a}
,getSaveObject:function(){
var a=this.load;
a.closed=this.closed;
if(this.__rememberedObjects.length>0){
a.preset=this.preset;
if(!a.remembered)a.remembered={
}
;
a.remembered[this.preset]=z(this)}
a.folders={
}
;
i.each(this.__folders,function(b,c){
a.folders[c]=b.getSaveObject()}
);
return a}
,save:function(){
if(!this.load.remembered)this.load.remembered={
}
;
this.load.remembered[this.preset]=z(this);
B(this,false)}
,saveAs:function(a){
if(!this.load.remembered)this.load.remembered={
}
,this.load.remembered[w]=z(this,true);
this.load.remembered[a]=z(this);
this.preset=a;
C(this,a,true)}
,revert:function(a){
i.each(this.__controllers,function(b){
this.getRoot().load.remembered?t(a||this.getRoot(),b):b.setValue(b.initialValue)}
,this);
i.each(this.__folders,function(a){
a.revert(a)}
);
a||B(this.getRoot(),false)}
,listen:function(a){
var b=this.__listening.length==0;
this.__listening.push(a);
b&&E(this.__listening)}
}
);
return k}
(dat.utils.css,'<div id="dg-save" class="dg dialogue">\n\n Here\'s the new load parameter for your <code>GUI</code>\'s constructor:\n\n <textarea id="dg-new-constructor"></textarea>\n\n <div id="dg-save-locally">\n\n <input id="dg-local-storage" type="checkbox"/> Automatically save\n values to <code>localStorage</code> on exit.\n\n <div id="dg-local-explain">The values saved to <code>localStorage</code> will\n override those passed to <code>dat.GUI</code>\'s constructor. This makes it\n easier to work incrementally,but <code>localStorage</code> is fragile,\n and your friends may not see the same values you do.\n \n </div>\n \n </div>\n\n</div>',".dg ul{
list-style:none;
margin:0;
padding:0;
width:100%;
clear:both}
.dg.ac{
position:fixed;
top:0;
left:0;
right:0;
height:0;
z-index:0}
.dg:not(.ac) .main{
overflow:hidden}
.dg.main{
-webkit-transition:opacity 0.1s linear;
-o-transition:opacity 0.1s linear;
-moz-transition:opacity 0.1s linear;
transition:opacity 0.1s linear}
.dg.main.taller-than-window{
overflow-y:auto}
.dg.main.taller-than-window .close-button{
opacity:1;
margin-top:-1px;
border-top:1px solid #2c2c2c}
.dg.main ul.closed .close-button{
opacity:1 !important}
.dg.main:hover .close-button,.dg.main .close-button.drag{
opacity:1}
.dg.main .close-button{
-webkit-transition:opacity 0.1s linear;
-o-transition:opacity 0.1s linear;
-moz-transition:opacity 0.1s linear;
transition:opacity 0.1s linear;
border:0;
position:absolute;
line-height:19px;
height:20px;
cursor:pointer;
text-align:center;
background-color:#000}
.dg.main .close-button:hover{
background-color:#111}
.dg.a{
float:right;
margin-right:15px;
overflow-x:hidden}
.dg.a.has-save ul{
margin-top:27px}
.dg.a.has-save ul.closed{
margin-top:0}
.dg.a .save-row{
position:fixed;
top:0;
z-index:1002}
.dg li{
-webkit-transition:height 0.1s ease-out;
-o-transition:height 0.1s ease-out;
-moz-transition:height 0.1s ease-out;
transition:height 0.1s ease-out}
.dg li:not(.folder){
cursor:auto;
height:27px;
line-height:27px;
overflow:hidden;
padding:0 4px 0 5px}
.dg li.folder{
padding:0;
border-left:4px solid rgba(0,0,0,0)}
.dg li.title{
cursor:pointer;
margin-left:-4px}
.dg .closed li:not(.title),.dg .closed ul li,.dg .closed ul li > *{
height:0;
overflow:hidden;
border:0}
.dg .cr{
clear:both;
padding-left:3px;
height:27px}
.dg .property-name{
cursor:default;
float:left;
clear:left;
width:40%;
overflow:hidden;
text-overflow:ellipsis}
.dg .c{
float:left;
width:60%}
.dg .c input[type=text]{
border:0;
margin-top:4px;
padding:3px;
width:100%;
float:right}
.dg .has-slider input[type=text]{
width:30%;
margin-left:0}
.dg .slider{
float:left;
width:66%;
margin-left:-5px;
margin-right:0;
height:19px;
margin-top:4px}
.dg .slider-fg{
height:100%}
.dg .c input[type=checkbox]{
margin-top:9px}
.dg .c select{
margin-top:5px}
.dg .cr.function,.dg .cr.function .property-name,.dg .cr.function *,.dg .cr.boolean,.dg .cr.boolean *{
cursor:pointer}
.dg .selector{
display:none;
position:absolute;
margin-left:-9px;
margin-top:23px;
z-index:10}
.dg .c:hover .selector,.dg .selector.drag{
display:block}
.dg li.save-row{
padding:0}
.dg li.save-row .button{
display:inline-block;
padding:0px 6px}
.dg.dialogue{
background-color:#222;
width:460px;
padding:15px;
font-size:13px;
line-height:15px}
#dg-new-constructor{
padding:10px;
color:#222;
font-family:Monaco,monospace;
font-size:10px;
border:0;
resize:none;
box-shadow:inset 1px 1px 1px #888;
word-wrap:break-word;
margin:12px 0;
display:block;
width:440px;
overflow-y:scroll;
height:100px;
position:relative}
#dg-local-explain{
display:none;
font-size:11px;
line-height:17px;
border-radius:3px;
background-color:#333;
padding:8px;
margin-top:10px}
#dg-local-explain code{
font-size:10px}
#dat-gui-save-locally{
display:none}
.dg{
color:#eee;
font:11px 'Lucida Grande',sans-serif;
text-shadow:0 -1px 0 #111}
.dg.main::-webkit-scrollbar{
width:5px;
background:#1a1a1a}
.dg.main::-webkit-scrollbar-corner{
height:0;
display:none}
.dg.main::-webkit-scrollbar-thumb{
border-radius:5px;
background:#676767}
.dg li:not(.folder){
background:#1a1a1a;
border-bottom:1px solid #2c2c2c}
.dg li.save-row{
line-height:25px;
background:#dad5cb;
border:0}
.dg li.save-row select{
margin-left:5px;
width:108px}
.dg li.save-row .button{
margin-left:5px;
margin-top:1px;
border-radius:2px;
font-size:9px;
line-height:7px;
padding:4px 4px 5px 4px;
background:#c5bdad;
color:#fff;
text-shadow:0 1px 0 #b0a58f;
box-shadow:0 -1px 0 #b0a58f;
cursor:pointer}
.dg li.save-row .button.gears{
background:#c5bdad url(data:image/png;
base64,iVBORw0KGgoAAAANSUhEUgAAAAsAAAANCAYAAAB/9ZQ7AAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAQJJREFUeNpiYKAU/P//PwGIC/ApCABiBSAW+I8AClAcgKxQ4T9hoMAEUrxx2QSGN6+egDX+/vWT4e7N82AMYoPAx/evwWoYoSYbACX2s7KxCxzcsezDh3evFoDEBYTEEqycggWAzA9AuUSQQgeYPa9fPv6/YWm/Acx5IPb7ty/fw+QZblw67vDs8R0YHyQhgObx+yAJkBqmG5dPPDh1aPOGR/eugW0G4vlIoTIfyFcA+QekhhHJhPdQxbiAIguMBTQZrPD7108M6roWYDFQiIAAv6Aow/1bFwXgis+f2LUAynwoIaNcz8XNx3Dl7MEJUDGQpx9gtQ8YCueB+D26OECAAQDadt7e46D42QAAAABJRU5ErkJggg==) 2px 1px no-repeat;
height:7px;
width:8px}
.dg li.save-row .button:hover{
background-color:#bab19e;
box-shadow:0 -1px 0 #b0a58f}
.dg li.folder{
border-bottom:0}
.dg li.title{
padding-left:16px;
background:#000 url(data:image/gif;
base64,R0lGODlhBQAFAJEAAP////Pz8////////yH5BAEAAAIALAAAAAAFAAUAAAIIlI+hKgFxoCgAOw==) 6px 10px no-repeat;
cursor:pointer;
border-bottom:1px solid rgba(255,255,255,0.2)}
.dg .closed li.title{
background-image:url(data:image/gif;
base64,R0lGODlhBQAFAJEAAP////Pz8////////yH5BAEAAAIALAAAAAAFAAUAAAIIlGIWqMCbWAEAOw==)}
.dg .cr.boolean{
border-left:3px solid #806787}
.dg .cr.function{
border-left:3px solid #e61d5f}
.dg .cr.number{
border-left:3px solid #2fa1d6}
.dg .cr.number input[type=text]{
color:#2fa1d6}
.dg .cr.string{
border-left:3px solid #1ed36f}
.dg .cr.string input[type=text]{
color:#1ed36f}
.dg .cr.function:hover,.dg .cr.boolean:hover{
background:#111}
.dg .c input[type=text]{
background:#303030;
outline:none}
.dg .c input[type=text]:hover{
background:#3c3c3c}
.dg .c input[type=text]:focus{
background:#494949;
color:#fff}
.dg .c .slider{
background:#303030;
cursor:ew-resize}
.dg .c .slider-fg{
background:#2fa1d6}
.dg .c .slider:hover{
background:#3c3c3c}
.dg .c .slider:hover .slider-fg{
background:#44abda}
\n",dat.controllers.factory=function(e,a,c,d,f,b,n){
return function(h,j,m,l){
var o=h[j];
if(n.isArray(m)||n.isObject(m))return new e(h,j,m);
if(n.isNumber(o))return n.isNumber(m)&&n.isNumber(l)?new c(h,j,m,l):new a(h,j,{
min:m,max:l}
);
if(n.isString(o))return new d(h,j);
if(n.isFunction(o))return new f(h,j,"");
if(n.isBoolean(o))return new b(h,j)}
}
(dat.controllers.OptionController,dat.controllers.NumberControllerBox,dat.controllers.NumberControllerSlider,dat.controllers.StringController=function(e,a,c){
var d=function(c,b){
function e(){
h.setValue(h.__input.value)}
d.superclass.call(this,c,b);
var h=this;
this.__input=document.createElement("input");
this.__input.setAttribute("type","text");
a.bind(this.__input,"keyup",e);
a.bind(this.__input,"change",e);
a.bind(this.__input,"blur",function(){
h.__onFinishChange&&h.__onFinishChange.call(h,h.getValue())}
);
a.bind(this.__input,"keydown",function(a){
a.keyCode===13&&this.blur()}
);
this.updateDisplay();
this.domElement.appendChild(this.__input)}
;
d.superclass=e;
c.extend(d.prototype,e.prototype,{
updateDisplay:function(){
if(!a.isActive(this.__input))this.__input.value=this.getValue();
return d.superclass.prototype.updateDisplay.call(this)}
}
);
return d}
(dat.controllers.Controller,dat.dom.dom,dat.utils.common),dat.controllers.FunctionController,dat.controllers.BooleanController,dat.utils.common),dat.controllers.Controller,dat.controllers.BooleanController,dat.controllers.FunctionController,dat.controllers.NumberControllerBox,dat.controllers.NumberControllerSlider,dat.controllers.OptionController,dat.controllers.ColorController=function(e,a,c,d,f){
function b(a,b,c,d){
a.style.background="";
f.each(j,function(e){
a.style.cssText+="background:"+e+"linear-gradient("+b+","+c+" 0%,"+d+" 100%);
"}
)}
function n(a){
a.style.background="";
a.style.cssText+="background:-moz-linear-gradient(top,#ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);
";
a.style.cssText+="background:-webkit-linear-gradient(top,#ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);
";
a.style.cssText+="background:-o-linear-gradient(top,#ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);
";
a.style.cssText+="background:-ms-linear-gradient(top,#ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);
";
a.style.cssText+="background:linear-gradient(top,#ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);
"}
var h=function(e,l){
function o(b){
q(b);
a.bind(window,"mousemove",q);
a.bind(window,"mouseup",j)}
function j(){
a.unbind(window,"mousemove",q);
a.unbind(window,"mouseup",j)}
function g(){
var a=d(this.value);
a!==false?(p.__color.__state=a,p.setValue(p.__color.toOriginal())):this.value=p.__color.toString()}
function i(){
a.unbind(window,"mousemove",s);
a.unbind(window,"mouseup",i)}
function q(b){
b.preventDefault();
var c=a.getWidth(p.__saturation_field),d=a.getOffset(p.__saturation_field),e=(b.clientX-d.left+document.body.scrollLeft)/c,b=1-(b.clientY-d.top+document.body.scrollTop)/c;
b>1?b=1:b<0&&(b=0);
e>1?e=1:e<0&&(e=0);
p.__color.v=b;
p.__color.s=e;
p.setValue(p.__color.toOriginal());
return false}
function s(b){
b.preventDefault();
var c=a.getHeight(p.__hue_field),d=a.getOffset(p.__hue_field),b=1-(b.clientY-d.top+document.body.scrollTop)/c;
b>1?b=1:b<0&&(b=0);
p.__color.h=b*360;
p.setValue(p.__color.toOriginal());
return false}
h.superclass.call(this,e,l);
this.__color=new c(this.getValue());
this.__temp=new c(0);
var p=this;
this.domElement=document.createElement("div");
a.makeSelectable(this.domElement,false);
this.__selector=document.createElement("div");
this.__selector.className="selector";
this.__saturation_field=document.createElement("div");
this.__saturation_field.className="saturation-field";
this.__field_knob=document.createElement("div");
this.__field_knob.className="field-knob";
this.__field_knob_border="2px solid ";
this.__hue_knob=document.createElement("div");
this.__hue_knob.className="hue-knob";
this.__hue_field=document.createElement("div");
this.__hue_field.className="hue-field";
this.__input=document.createElement("input");
this.__input.type="text";
this.__input_textShadow="0 1px 1px ";
a.bind(this.__input,"keydown",function(a){
a.keyCode===13&&g.call(this)}
);
a.bind(this.__input,"blur",g);
a.bind(this.__selector,"mousedown",function(){
a.addClass(this,"drag").bind(window,"mouseup",function(){
a.removeClass(p.__selector,"drag")}
)}
);
var t=document.createElement("div");
f.extend(this.__selector.style,{
width:"122px",height:"102px",padding:"3px",backgroundColor:"#222",boxShadow:"0px 1px 3px rgba(0,0,0,0.3)"}
);
f.extend(this.__field_knob.style,{
position:"absolute",width:"12px",height:"12px",border:this.__field_knob_border+(this.__color.v<0.5?"#fff":"#000"),boxShadow:"0px 1px 3px rgba(0,0,0,0.5)",borderRadius:"12px",zIndex:1}
);
f.extend(this.__hue_knob.style,{
position:"absolute",width:"15px",height:"2px",borderRight:"4px solid #fff",zIndex:1}
);
f.extend(this.__saturation_field.style,{
width:"100px",height:"100px",border:"1px solid #555",marginRight:"3px",display:"inline-block",cursor:"pointer"}
);
f.extend(t.style,{
width:"100%",height:"100%",background:"none"}
);
b(t,"top","rgba(0,0,0,0)","#000");
f.extend(this.__hue_field.style,{
width:"15px",height:"100px",display:"inline-block",border:"1px solid #555",cursor:"ns-resize"}
);
n(this.__hue_field);
f.extend(this.__input.style,{
outline:"none",textAlign:"center",color:"#fff",border:0,fontWeight:"bold",textShadow:this.__input_textShadow+"rgba(0,0,0,0.7)"}
);
a.bind(this.__saturation_field,"mousedown",o);
a.bind(this.__field_knob,"mousedown",o);
a.bind(this.__hue_field,"mousedown",function(b){
s(b);
a.bind(window,"mousemove",s);
a.bind(window,"mouseup",i)}
);
this.__saturation_field.appendChild(t);
this.__selector.appendChild(this.__field_knob);
this.__selector.appendChild(this.__saturation_field);
this.__selector.appendChild(this.__hue_field);
this.__hue_field.appendChild(this.__hue_knob);
this.domElement.appendChild(this.__input);
this.domElement.appendChild(this.__selector);
this.updateDisplay()}
;
h.superclass=e;
f.extend(h.prototype,e.prototype,{
updateDisplay:function(){
var a=d(this.getValue());
if(a!==false){
var e=false;
f.each(c.COMPONENTS,function(b){
if(!f.isUndefined(a[b])&&!f.isUndefined(this.__color.__state[b])&&a[b]!==this.__color.__state[b])return e=true,{
}
}
,this);
e&&f.extend(this.__color.__state,a)}
f.extend(this.__temp.__state,this.__color.__state);
this.__temp.a=1;
var h=this.__color.v<0.5||this.__color.s>0.5?255:0,j=255-h;
f.extend(this.__field_knob.style,{
marginLeft:100*this.__color.s-7+"px",marginTop:100*(1-this.__color.v)-7+"px",backgroundColor:this.__temp.toString(),border:this.__field_knob_border+"rgb("+h+","+h+","+h+")"}
);
this.__hue_knob.style.marginTop=(1-this.__color.h/360)*100+"px";
this.__temp.s=1;
this.__temp.v=1;
b(this.__saturation_field,"left","#fff",this.__temp.toString());
f.extend(this.__input.style,{
backgroundColor:this.__input.value=this.__color.toString(),color:"rgb("+h+","+h+","+h+")",textShadow:this.__input_textShadow+"rgba("+j+","+j+","+j+",.7)"}
)}
}
);
var j=["-moz-","-o-","-webkit-","-ms-",""];
return h}
(dat.controllers.Controller,dat.dom.dom,dat.color.Color=function(e,a,c,d){
function f(a,b,c){
Object.defineProperty(a,b,{
get:function(){
if(this.__state.space==="RGB")return this.__state[b];
n(this,b,c);
return this.__state[b]}
,set:function(a){
if(this.__state.space!=="RGB")n(this,b,c),this.__state.space="RGB";
this.__state[b]=a}
}
)}
function b(a,b){
Object.defineProperty(a,b,{
get:function(){
if(this.__state.space==="HSV")return this.__state[b];
h(this);
return this.__state[b]}
,set:function(a){
if(this.__state.space!=="HSV")h(this),this.__state.space="HSV";
this.__state[b]=a}
}
)}
function n(b,c,e){
if(b.__state.space==="HEX")b.__state[c]=a.component_from_hex(b.__state.hex,e);
else if(b.__state.space==="HSV")d.extend(b.__state,a.hsv_to_rgb(b.__state.h,b.__state.s,b.__state.v));
else throw"Corrupted color state";
}
function h(b){
var c=a.rgb_to_hsv(b.r,b.g,b.b);
d.extend(b.__state,{
s:c.s,v:c.v}
);
if(d.isNaN(c.h)){
if(d.isUndefined(b.__state.h))b.__state.h=0}
else b.__state.h=c.h}
var j=function(){
this.__state=e.apply(this,arguments);
if(this.__state===false)throw"Failed to interpret color arguments";
this.__state.a=this.__state.a||1}
;
j.COMPONENTS="r,g,b,h,s,v,hex,a".split(",");
d.extend(j.prototype,{
toString:function(){
return c(this)}
,toOriginal:function(){
return this.__state.conversion.write(this)}
}
);
f(j.prototype,"r",2);
f(j.prototype,"g",1);
f(j.prototype,"b",0);
b(j.prototype,"h");
b(j.prototype,"s");
b(j.prototype,"v");
Object.defineProperty(j.prototype,"a",{
get:function(){
return this.__state.a}
,set:function(a){
this.__state.a=a}
}
);
Object.defineProperty(j.prototype,"hex",{
get:function(){
if(!this.__state.space!=="HEX")this.__state.hex=a.rgb_to_hex(this.r,this.g,this.b);
return this.__state.hex}
,set:function(a){
this.__state.space="HEX";
this.__state.hex=a}
}
);
return j}
(dat.color.interpret,dat.color.math=function(){
var e;
return{
hsv_to_rgb:function(a,c,d){
var e=a/60-Math.floor(a/60),b=d*(1-c),n=d*(1-e*c),c=d*(1-(1-e)*c),a=[[d,c,b],[n,d,b],[b,d,c],[b,n,d],[c,b,d],[d,b,n]][Math.floor(a/60)%6];
return{
r:a[0]*255,g:a[1]*255,b:a[2]*255}
}
,rgb_to_hsv:function(a,c,d){
var e=Math.min(a,c,d),b=Math.max(a,c,d),e=b-e;
if(b==0)return{
h:NaN,s:0,v:0}
;
a=a==b?(c-d)/e:c==b?2+(d-a)/e:4+(a-c)/e;
a/=6;
a<0&&(a+=1);
return{
h:a*360,s:e/b,v:b/255}
}
,rgb_to_hex:function(a,c,d){
a=this.hex_with_component(0,2,a);
a=this.hex_with_component(a,1,c);
return a=this.hex_with_component(a,0,d)}
,component_from_hex:function(a,c){
return a>>c*8&255}
,hex_with_component:function(a,c,d){
return d<<(e=c*8)|a&~(255<<e)}
}
}
(),dat.color.toString,dat.utils.common),dat.color.interpret,dat.utils.common),dat.utils.requestAnimationFrame=function(){
return window.webkitRequestAnimationFrame||window.mozRequestAnimationFrame||window.oRequestAnimationFrame||window.msRequestAnimationFrame||function(e){
window.setTimeout(e,1E3/60)}
}
(),dat.dom.CenteredDiv=function(e,a){
var c=function(){
this.backgroundElement=document.createElement("div");
a.extend(this.backgroundElement.style,{
backgroundColor:"rgba(0,0,0,0.8)",top:0,left:0,display:"none",zIndex:"1000",opacity:0,WebkitTransition:"opacity 0.2s linear"}
);
e.makeFullscreen(this.backgroundElement);
this.backgroundElement.style.position="fixed";
this.domElement=document.createElement("div");
a.extend(this.domElement.style,{
position:"fixed",display:"none",zIndex:"1001",opacity:0,WebkitTransition:"-webkit-transform 0.2s ease-out,opacity 0.2s linear"}
);
document.body.appendChild(this.backgroundElement);
document.body.appendChild(this.domElement);
var c=this;
e.bind(this.backgroundElement,"click",function(){
c.hide()}
)}
;
c.prototype.show=function(){
var c=this;
this.backgroundElement.style.display="block";
this.domElement.style.display="block";
this.domElement.style.opacity=0;
this.domElement.style.webkitTransform="scale(1.1)";
this.layout();
a.defer(function(){
c.backgroundElement.style.opacity=1;
c.domElement.style.opacity=1;
c.domElement.style.webkitTransform="scale(1)"}
)}
;
c.prototype.hide=function(){
var a=this,c=function(){
a.domElement.style.display="none";
a.backgroundElement.style.display="none";
e.unbind(a.domElement,"webkitTransitionEnd",c);
e.unbind(a.domElement,"transitionend",c);
e.unbind(a.domElement,"oTransitionEnd",c)}
;
e.bind(this.domElement,"webkitTransitionEnd",c);
e.bind(this.domElement,"transitionend",c);
e.bind(this.domElement,"oTransitionEnd",c);
this.backgroundElement.style.opacity=0;
this.domElement.style.opacity=0;
this.domElement.style.webkitTransform="scale(1.1)"}
;
c.prototype.layout=function(){
this.domElement.style.left=window.innerWidth/2-e.getWidth(this.domElement)/2+"px";
this.domElement.style.top=window.innerHeight/2-e.getHeight(this.domElement)/2+"px"}
;
return c}
(dat.dom.dom,dat.utils.common),dat.dom.dom,dat.utils.common);
(function(){
//------------------------------ // Mesh Properties //------------------------------ var MESH ={
width:1.2,height:1.2,slices:250,ambient:'#555555',diffuse:'#FFFFFF'}
;
//------------------------------ // Light Properties //------------------------------ var LIGHT ={
count:1,xPos:0,yPos:200,zOffset:100,ambient:'#880066',diffuse:'#FF8800',pickedup:true,proxy:false,currIndex:0}
;
//------------------------------ // Render Properties //------------------------------ var WEBGL = 'webgl';
var CANVAS = 'canvas';
var SVG = 'svg';
var RENDER ={
renderer:CANVAS}
;
//------------------------------ // Export Properties //------------------------------ var EXPORT ={
width:2000,height:1000,exportCurrent:function(){
switch(RENDER.renderer){
case WEBGL:window.open(webglRenderer.element.toDataURL(),'_blank');
break;
case CANVAS:window.open(canvasRenderer.element.toDataURL(),'_blank');
break;
case SVG:var data = encodeURIComponent(output.innerHTML);
var url = "data:image/svg+xml," + data;
window.open(url,'_blank');
break;
}
}
,export:function(){
var l,x,y,light,scalarX = this.width / renderer.width,scalarY = this.height / renderer.height;
// store a temp value of the slices var slices = MESH.slices;
// Increase or decrease number of slices depending on the size of the canvas MESH.slices = Math.ceil(slices*scalarX*1.3);
// Regenerate the whole canvas resize(this.width,this.height);
// restore the number of slices MESH.slices = slices;
// Move the lights on the plane to accomodate the size of the canvas for (l = scene.lights.length - 1;
l >= 0;
l--){
light = scene.lights[l];
x = light.position[0];
y = light.position[1];
z = light.position[2];
FSS.Vector3.set(light.position,x*scalarX,y*scalarY,z*scalarX);
}
// Render the canvas render();
switch(RENDER.renderer){
case WEBGL:window.open(webglRenderer.element.toDataURL(),'_blank');
break;
case CANVAS:window.open(canvasRenderer.element.toDataURL(),'_blank');
break;
case SVG:var data = encodeURIComponent(output.innerHTML);
var url = "data:image/svg+xml," + data;
window.open(url,'_blank');
break;
}
resize(container.offsetWidth,container.offsetHeight);
for (l = scene.lights.length - 1;
l >= 0;
l--){
light = scene.lights[l];
x = light.position[0];
y = light.position[1];
z = light.position[2];
FSS.Vector3.set(light.position,x/scalarX,y/scalarY,z/scalarX);
}
}
}
;
//------------------------------ // Global Properties //------------------------------ var center = FSS.Vector3.create();
var container = document.getElementById('container');
var controls = document.getElementById('controls');
var output = document.getElementById('output');
var renderer,scene,mesh,geometry,material;
var webglRenderer,canvasRenderer,svgRenderer;
var gui;
//------------------------------ // Methods //------------------------------ function initialise(){
createRenderer();
createScene();
createMesh();
addLight();
addEventListeners();
addControls();
resize(container.offsetWidth,container.offsetHeight);
animate();
}
function createRenderer(){
webglRenderer = new FSS.WebGLRenderer();
canvasRenderer = new FSS.CanvasRenderer();
svgRenderer = new FSS.SVGRenderer();
setRenderer(RENDER.renderer);
}
function setRenderer(index){
if (renderer){
output.removeChild(renderer.element);
}
switch(index){
case WEBGL:renderer = webglRenderer;
break;
case CANVAS:renderer = canvasRenderer;
break;
case SVG:renderer = svgRenderer;
break;
}
renderer.setSize(container.offsetWidth,container.offsetHeight);
output.appendChild(renderer.element);
}
function createScene(){
scene = new FSS.Scene();
}
function createMesh(){
scene.remove(mesh);
renderer.clear();
geometry = new FSS.Plane(MESH.width * renderer.width,MESH.height * renderer.height,MESH.slices);
material = new FSS.Material(MESH.ambient,MESH.diffuse);
mesh = new FSS.Mesh(geometry,material);
scene.add(mesh);
}
// Add a single light function addLight(){
renderer.clear();
light = new FSS.Light(LIGHT.ambient,LIGHT.diffuse);
light.ambientHex = light.ambient.format();
light.diffuseHex = light.diffuse.format();
light.setPosition(LIGHT.xPos,LIGHT.yPos,LIGHT.zOffset);
scene.add(light);
LIGHT.proxy = light;
LIGHT.pickedup = true;
LIGHT.currIndex++;
}
// Remove lights function trimLights(value){
LIGHT.proxy = scene.lights[value];
for (l = value;
l >= scene.lights.length - 1;
l--){
light = scene.lights[l];
scene.remove(light);
}
renderer.clear();
}
// Resize canvas function resize(width,height){
renderer.setSize(width,height);
FSS.Vector3.set(center,renderer.halfWidth,renderer.halfHeight);
createMesh();
}
function animate(){
render();
requestAnimationFrame(animate);
}
function render(){
renderer.render(scene);
}
function addEventListeners(){
window.addEventListener('resize',onWindowResize);
container.addEventListener('mousemove',onMouseMove);
}
function addControls(){
var i,l,light,folder,controller;
// Create GUI gui = new dat.GUI({
autoPlace:false}
);
controls.appendChild(gui.domElement);
// Create folders renderFolder = gui.addFolder('Render');
meshFolder = gui.addFolder('Mesh');
lightFolder = gui.addFolder('Light');
exportFolder = gui.addFolder('Export');
// Open folders lightFolder.open();
// Add Render Controls controller = renderFolder.add(RENDER,'renderer',{
webgl:WEBGL,canvas:CANVAS,svg:SVG}
);
controller.onChange(function(value){
setRenderer(value);
}
);
// Add Mesh Controls controller = meshFolder.addColor(MESH,'ambient');
controller.onChange(function(value){
for (i = 0,l = scene.meshes.length;
i < l;
i++){
scene.meshes[i].material.ambient.set(value);
}
}
);
controller = meshFolder.addColor(MESH,'diffuse');
controller.onChange(function(value){
for (i = 0,l = scene.meshes.length;
i < l;
i++){
scene.meshes[i].material.diffuse.set(value);
}
}
);
controller = meshFolder.add(MESH,'width',0.05,2);
controller.onChange(function(value){
if (geometry.width !== value * renderer.width){
createMesh();
}
}
);
controller = meshFolder.add(MESH,'height',0.05,2);
controller.onChange(function(value){
if (geometry.height !== value * renderer.height){
createMesh();
}
}
);
controller = meshFolder.add(MESH,'slices',1,800);
controller.step(1);
controller.onChange(function(value){
if (geometry.slices !== value){
createMesh();
}
}
);
// Add Light Controls // TODO:add the number of lights dynamically controller = lightFolder.add(LIGHT,'currIndex',{
1:1,2:2,3:3,4:4,5:5,6:6,7:7}
).name('Current light').listen();
controller.onChange(function(value){
LIGHT.proxy = scene.lights[value-1];
LIGHT.ambient = LIGHT.proxy.ambient.hex;
LIGHT.diffuse = LIGHT.proxy.diffuse.hex;
LIGHT.xPos = LIGHT.proxy.position[0];
LIGHT.yPos = LIGHT.proxy.position[1];
LIGHT.zOffset = LIGHT.proxy.position[2];
}
);
controller = lightFolder.addColor(LIGHT,'ambient').listen();
controller.onChange(function(value){
LIGHT.proxy.ambient.set(value);
LIGHT.proxy.ambientHex = LIGHT.proxy.ambient.format();
}
);
controller = lightFolder.addColor(LIGHT,'diffuse').listen();
controller.onChange(function(value){
console.log(value);
LIGHT.proxy.diffuse.set(value);
LIGHT.proxy.diffuseHex = LIGHT.proxy.ambient.format();
}
);
controller = lightFolder.add(LIGHT,'count',1,7).listen();
controller.step(1);
controller.onChange(function(value){
if (scene.lights.length !== value){
// If the value is more then the number of lights,add lights,otherwise delete lights if (value > scene.lights.length){
addLight();
}
else{
trimLights(value);
}
}
}
);
controller = lightFolder.add(LIGHT,'xPos',-mesh.geometry.width/2,mesh.geometry.width/2).listen();
controller.step(1);
controller.onChange(function(value){
LIGHT.proxy.setPosition(value,LIGHT.proxy.position[1],LIGHT.proxy.position[2]);
}
);
controller = lightFolder.add(LIGHT,'yPos',-mesh.geometry.height/2,mesh.geometry.height/2).listen();
controller.step(1);
controller.onChange(function(value){
LIGHT.proxy.setPosition(LIGHT.proxy.position[0],value,LIGHT.proxy.position[2]);
}
);
controller = lightFolder.add(LIGHT,'zOffset',0,1000).name('Distance').listen();
controller.step(1);
controller.onChange(function(value){
LIGHT.proxy.setPosition(LIGHT.proxy.position[0],LIGHT.proxy.position[1],value);
}
);
// Add Export Controls controller = exportFolder.add(EXPORT,'width',100,3000);
controller.step(100);
controller = exportFolder.add(EXPORT,'height',100,3000);
controller.step(100);
controller = exportFolder.add(EXPORT,'export').name('export big');
controller = exportFolder.add(EXPORT,'exportCurrent').name('export this');
}
function toggleEl(id){
var e = document.getElementById(id);
if(e.style.display == 'block') e.style.display = 'none';
else e.style.display = 'block';
}
//------------------------------ // Callbacks //------------------------------ function onWindowResize(event){
resize(container.offsetWidth,container.offsetHeight);
render();
}
function onMouseMove(event){
if(LIGHT.pickedup){
LIGHT.xPos = event.x - renderer.width/2;
LIGHT.yPos = renderer.height/2 -event.y;
LIGHT.proxy.setPosition(LIGHT.xPos,LIGHT.yPos,LIGHT.proxy.position[2]);
}
}
// Hide the controls completely on pressing H Mousetrap.bind('H',function(){
toggleEl('controls')}
);
// Add a light on ENTER key Mousetrap.bind('enter',function(){
LIGHT.count++;
addLight();
}
);
// Pick up the light when a space is pressed Mousetrap.bind('space',function(){
LIGHT.pickedup = !LIGHT.pickedup;
}
);
// Let there be light! initialise();
}
)();
CSS代码(style.css):
body{font-family:"Vidaloka",serif;font-smoothing:antialiased;font-weight:normal;background:#151618;color:#FFF;margin:0;}
h1{text-transform:uppercase;letter-spacing:4px;font-weight:normal;font-size:16px;}
p{line-height:1.6em;text-align:center;font-size:14px;}
p + p{margin-top:1.0em;}
a{transition:color 0.2s ease-out;text-decoration:none;color:#FBB;}
a:hover{color:#444;}
.overlay{pointer-events:none;position:absolute;height:100%;width:100%;left:0;top:0;}
.container{position:absolute;height:100%;width:100%;}
.controls{font-smoothing:subpixel-antialiased;position:absolute;right:20px;top:0;}
.links{position:absolute;list-style:none;width:120px;bottom:40px;right:20px;padding:0;margin:0;}
.links p{font-smoothing:subpixel-antialiased;font-family:'Dosis',sans-serif;text-transform:uppercase;text-align:center;padding:0.25em 0;letter-spacing:2px;font-weight:200;font-size:10px;display:block;width:100%;opacity:0.6;color:#FFF;}
.links li{border-bottom:#222 1px solid;border-bottom:rgba(255,255,255,0.1) 1px solid;}
.links li a{transition:opacity 0.2s ease-out;font-smoothing:subpixel-antialiased;font-family:'Dosis',sans-serif;text-transform:uppercase;text-align:right;padding:0.25em 0;letter-spacing:2px;font-weight:200;font-size:12px;display:block;width:100%;opacity:0.4;color:#FFF;}
.links li a:hover{opacity:0.8;}
.links li .who:before{opacity:0.5;content:'@';float:left;}
.links li .source:before{opacity:0.5;content:'{}
';float:left;}
.links li .blog:before{opacity:0.5;content:'&';float:left;}
.hide{opacity:0;}