jquery圆形转盘抽奖js代码

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以下是 jquery圆形转盘抽奖js代码 的示例演示效果:

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jquery圆形转盘抽奖js代码

HTML代码(index.html):

<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>jquery圆形转盘抽奖</title>
<script class="jquery library" src="js/jquery-1.8.2.min.js" type="text/javascript"></script>
<script type="text/javascript" src="js/jQueryRotate.2.2.js"></script>
</head>
<body>
<div id="lottery" style="position: absolute; left: 459px; top: 93px">
	<img id="imgs" src="images/disc-rotate.gif" viewbox="0 0 352 30" style="position: absolute; left: 47px; top: 47px; width: 352px; height: 352px;" id="imgs" class="image" />
	<div class="arrow">
	</div>
	<div class="lot-btn first">
		<span></span></div>
</div>
</body>
</html>
<style>#lottery {
background: url("images/disc-bg.gif?v=79804") no-repeat scroll 0 0 transparent;
height: 450px;
left: 50px;
position: absolute;
width: 450px;
}
#lottery .arrow {
background: url("images/arrow.png?v=1bde2") no-repeat scroll 0 0 transparent;
height: 191px;
left: 207px;
position: absolute;
top: 91px;
width: 32px;
}
#lottery .lot-btn {
height: 92px;
left: 177px;
overflow: hidden;
position: absolute;
top: 181px;
width: 91px;
}
#lottery .lot-btn span {
cursor: pointer;
display: block;
height: 92px;
position: relative;
width: 91px;
}

#lottery .first span {
background: url("images/buttons_01.png?v=8bc8e") no-repeat scroll 0 0 transparent;
}</style>
<script>$(function() {

$(".lot-btn").click(function() {

for (var i = 0; i <= 10000; i++) {

$("#imgs").rotate({
animateTo: i,
duration: 10000
});
if (i >= 3986) {

break;
}

}
})

});</script>

JS代码(jQueryRotate.2.2.js):

// VERSION:2.2 LAST UPDATE:13.03.2012/* * Licensed under the MIT license:http://www.opensource.org/licenses/mit-license.php * * Made by Wilq32,wilq32@gmail.com,Wroclaw,Poland,01.2009 * Website:http://code.google.com/p/jqueryrotate/ */
// Documentation removed from script file (was kinda useless and outdated)(function($){
	var supportedCSS,styles=document.getElementsByTagName("head")[0].style,toCheck="transformProperty WebkitTransform OTransform msTransform MozTransform".split(" ");
	for (var a=0;
	a<toCheck.length;
	a++) if (styles[toCheck[a]] !== undefined) supportedCSS = toCheck[a];
	// Bad eval to preven google closure to remove it from code o_O// After compresion replace it back to var IE = 'v' == '\v'var IE = eval('"v"=="\v"');
	jQuery.fn.extend({
	rotate:function(parameters){
	if (this.length===0||typeof parameters=="undefined") return;
	if (typeof parameters=="number") parameters={
	angle:parameters}
;
	var returned=[];
	for (var i=0,i0=this.length;
	i<i0;
	i++){
	var element=this.get(i);
	if (!element.Wilq32 || !element.Wilq32.PhotoEffect){
	var paramClone = $.extend(true,{
}
,parameters);
	var newRotObject = new Wilq32.PhotoEffect(element,paramClone)._rootObj;
	returned.push($(newRotObject));
}
else{
	element.Wilq32.PhotoEffect._handleRotation(parameters);
}
}
return returned;
}
,getRotateAngle:function(){
	var ret = [];
	for (var i=0,i0=this.length;
	i<i0;
	i++){
	var element=this.get(i);
	if (element.Wilq32 && element.Wilq32.PhotoEffect){
	ret[i] = element.Wilq32.PhotoEffect._angle;
}
}
return ret;
}
,stopRotate:function(){
	for (var i=0,i0=this.length;
	i<i0;
	i++){
	var element=this.get(i);
	if (element.Wilq32 && element.Wilq32.PhotoEffect){
	clearTimeout(element.Wilq32.PhotoEffect._timer);
}
}
}
}
);
	// Library agnostic interfaceWilq32=window.Wilq32||{
}
;
	Wilq32.PhotoEffect=(function(){
	if (supportedCSS){
	return function(img,parameters){
	img.Wilq32 ={
	PhotoEffect:this}
;
	this._img = this._rootObj = this._eventObj = img;
	this._handleRotation(parameters);
}
}
else{
	return function(img,parameters){
	// Make sure that class and id are also copied - just in case you would like to refeer to an newly created object this._img = img;
	this._rootObj=document.createElement('span');
	this._rootObj.style.display="inline-block";
	this._rootObj.Wilq32 ={
	PhotoEffect:this}
;
	img.parentNode.insertBefore(this._rootObj,img);
	if (img.complete){
	this._Loader(parameters);
}
else{
	var self=this;
	// TODO:Remove jQuery dependencyjQuery(this._img).bind("load",function(){
	self._Loader(parameters);
}
);
}
}
}
}
)();
	Wilq32.PhotoEffect.prototype={
	_setupParameters:function (parameters){
	this._parameters = this._parameters ||{
}
;
	if (typeof this._angle !== "number") this._angle = 0;
	if (typeof parameters.angle==="number") this._angle = parameters.angle;
	this._parameters.animateTo = (typeof parameters.animateTo==="number") ? (parameters.animateTo):(this._angle);
	this._parameters.step = parameters.step || this._parameters.step || null;
	this._parameters.easing = parameters.easing || this._parameters.easing || function (x,t,b,c,d){
	return -c * ((t=t/d-1)*t*t*t - 1) + b;
}
this._parameters.duration = parameters.duration || this._parameters.duration || 1000;
	this._parameters.callback = parameters.callback || this._parameters.callback || function(){
}
;
	if (parameters.bind && parameters.bind != this._parameters.bind) this._BindEvents(parameters.bind);
}
,_handleRotation:function(parameters){
	this._setupParameters(parameters);
	if (this._angle==this._parameters.animateTo){
	this._rotate(this._angle);
}
else{
	this._animateStart();
}
}
,_BindEvents:function(events){
	if (events && this._eventObj){
	// Unbinding previous Events if (this._parameters.bind){
	var oldEvents = this._parameters.bind;
	for (var a in oldEvents) if (oldEvents.hasOwnProperty(a)) // TODO:Remove jQuery dependency jQuery(this._eventObj).unbind(a,oldEvents[a]);
}
this._parameters.bind = events;
	for (var a in events) if (events.hasOwnProperty(a))// TODO:Remove jQuery dependencyjQuery(this._eventObj).bind(a,events[a]);
}
}
,_Loader:(function(){
	if (IE)return function(parameters){
	var width=this._img.width;
	var height=this._img.height;
	this._img.parentNode.removeChild(this._img);
	this._vimage = this.createVMLNode('image');
	this._vimage.src=this._img.src;
	this._vimage.style.height=height+"px";
	this._vimage.style.width=width+"px";
	this._vimage.style.position="absolute";
	// FIXES IE PROBLEM - its only rendered if its on absolute position!this._vimage.style.top = "0px";
	this._vimage.style.left = "0px";
	/* Group minifying a small 1px precision problem when rotating object */
this._container = this.createVMLNode('group');
	this._container.style.width=width;
	this._container.style.height=height;
	this._container.style.position="absolute";
	this._container.setAttribute('coordsize',width-1+','+(height-1));
	// This -1,-1 trying to fix ugly problem with small displacement on IEthis._container.appendChild(this._vimage);
	this._rootObj.appendChild(this._container);
	this._rootObj.style.position="relative";
	// FIXES IE PROBLEMthis._rootObj.style.width=width+"px";
	this._rootObj.style.height=height+"px";
	this._rootObj.setAttribute('id',this._img.getAttribute('id'));
	this._rootObj.className=this._img.className;
	this._eventObj = this._rootObj;
	this._handleRotation(parameters);
}
elsereturn function (parameters){
	this._rootObj.setAttribute('id',this._img.getAttribute('id'));
	this._rootObj.className=this._img.className;
	this._width=this._img.width;
	this._height=this._img.height;
	this._widthHalf=this._width/2;
	// used for optimisationthis._heightHalf=this._height/2;
	// used for optimisationvar _widthMax=Math.sqrt((this._height)*(this._height) + (this._width) * (this._width));
	this._widthAdd = _widthMax - this._width;
	this._heightAdd = _widthMax - this._height;
	// widthMax because maxWidth=maxHeightthis._widthAddHalf=this._widthAdd/2;
	// used for optimisationthis._heightAddHalf=this._heightAdd/2;
	// used for optimisationthis._img.parentNode.removeChild(this._img);
	this._aspectW = ((parseInt(this._img.style.width,10)) || this._width)/this._img.width;
	this._aspectH = ((parseInt(this._img.style.height,10)) || this._height)/this._img.height;
	this._canvas=document.createElement('canvas');
	this._canvas.setAttribute('width',this._width);
	this._canvas.style.position="relative";
	this._canvas.style.left = -this._widthAddHalf + "px";
	this._canvas.style.top = -this._heightAddHalf + "px";
	this._canvas.Wilq32 = this._rootObj.Wilq32;
	this._rootObj.appendChild(this._canvas);
	this._rootObj.style.width=this._width+"px";
	this._rootObj.style.height=this._height+"px";
	this._eventObj = this._canvas;
	this._cnv=this._canvas.getContext('2d');
	this._handleRotation(parameters);
}
}
)(),_animateStart:function(){
	if (this._timer){
	clearTimeout(this._timer);
}
this._animateStartTime = +new Date;
	this._animateStartAngle = this._angle;
	this._animate();
}
,_animate:function(){
	var actualTime = +new Date;
	var checkEnd = actualTime - this._animateStartTime > this._parameters.duration;
	// TODO:Bug for animatedGif for static rotation ? (to test) if (checkEnd && !this._parameters.animatedGif){
	clearTimeout(this._timer);
}
else{
	if (this._canvas||this._vimage||this._img){
	var angle = this._parameters.easing(0,actualTime - this._animateStartTime,this._animateStartAngle,this._parameters.animateTo - this._animateStartAngle,this._parameters.duration);
	this._rotate((~~(angle*10))/10);
}
if (this._parameters.step){
	this._parameters.step(this._angle);
}
var self = this;
	this._timer = setTimeout(function(){
	self._animate.call(self);
}
,10);
}
// To fix Bug that prevents using recursive function in callback I moved this function to back if (this._parameters.callback && checkEnd){
	this._angle = this._parameters.animateTo;
	this._rotate(this._angle);
	this._parameters.callback.call(this._rootObj);
}
}
,_rotate:(function(){
	var rad = Math.PI/180;
	if (IE)return function(angle){
	this._angle = angle;
	this._container.style.rotation=(angle%360)+"deg";
}
else if (supportedCSS)return function(angle){
	this._angle = angle;
	this._img.style[supportedCSS]="rotate("+(angle%360)+"deg)";
}
elsereturn function(angle){
	this._angle = angle;
	angle=(angle%360)* rad;
	// clear canvasthis._canvas.width = this._width+this._widthAdd;
	this._canvas.height = this._height+this._heightAdd;
	// REMEMBER:all drawings are read from backwards.. so first function is translate,then rotate,then translate,translate..this._cnv.translate(this._widthAddHalf,this._heightAddHalf);
	// at least center image on screenthis._cnv.translate(this._widthHalf,this._heightHalf);
	// we move image back to its orginalthis._cnv.rotate(angle);
	// rotate imagethis._cnv.translate(-this._widthHalf,-this._heightHalf);
	// move image to its center,so we can rotate around its centerthis._cnv.scale(this._aspectW,this._aspectH);
	// SCALE - if needed;
	)this._cnv.drawImage(this._img,0,0);
	// First - we draw image}
}
)()}
if (IE){
	Wilq32.PhotoEffect.prototype.createVMLNode=(function(){
	document.createStyleSheet().addRule(".rvml","behavior:url(#default#VML)");
	try{
	!document.namespaces.rvml && document.namespaces.add("rvml","urn:schemas-microsoft-com:vml");
	return function (tagName){
	return document.createElement('<rvml:' + tagName + ' class="rvml">');
}
;
}
catch (e){
	return function (tagName){
	return document.createElement('<' + tagName + ' xmlns="urn:schemas-microsoft.com:vml" class="rvml">');
}
;
}
}
)();
}
}
)(jQuery);
	
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